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Wealthy Wetlands Warriors 17.0.9

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@TheCutestSkinghoul TheCutestSkinghoul released this 12 Aug 21:30
· 2 commits to main since this release

Version 17.0.9

DO NOT UNZIP YOUR MOD FILE
Save game compatible: No

Fixes

  • Fixes stollwurm crash on death (Thanks to Grenik)
  • Fixed an issue in oracle and witch hut event for identifying relics
  • Removes barber from the camp ambition checklist which fixes a softlock where the user could not finish the ambition due to no barbers generating on the map.
  • Fixed 'small target' perk defences being set to the bonus instead of being increased by the bonus.
    Dev note: There's a known issue with armor perks where sometimes the values don't update as you're changing up your armor sets. This should be purely visual and the values should display correctly when you enter combat
  • Fixed game hanging/crashing when entering the Hunting tent while camping when the player has a Miller/Butcher/Cannibal in their roster (thanks A4410 for providing the error log)
  • Fixed the following hunting contracts not spawning at all:
    • Lindwurms / Stollwurms (should spawn in steppe and farming settlements)
    • Schrats / Greenwood Schrats (should spawn in lumber settlements)
    • Unholds / Rock Unholds
      • Unholds with swamp skin (should spawn in swamp and lumber settlements)
      • Unholds with frost skin (should spawn in snow settlements)
      • Unholds with regular skin (should spawn in tundra and mining settlements)
    • Webknechts / Redback Webknechts (should spawn in lumber settlements)
  • Fixed the following hunting contracts spawning in wrong settlement types:
    • Alps / Demon Alps (should not spawn in lumber settlements)
    • Hexen / Coven Leader (should not spawn in snow settlements)
    • Skin Ghouls (should not spawn in snow settlements)
    • White Direwolves (should not spawn in snow settlements)
  • Fixed the following Settlement Situations not spawning at all:
    • Lost At Sea (fishing settlements)
    • Full Nets (fishing settlements)
    • Draught (steppe and farming settlements)
    • Good Harvest (steppe and farming settlements)
    • Snow Storms (snow settlements)
    • Mine Cavein (mining settlements)
    • Rich Veins (mining settlements)
    • Hunting Season (lumber settlements and forest forts)
  • Fixed runes spawning without any stats and added them back to blackmarket
  • Fixed swamp citadels missing buildings when using decked out citadels (Thanks to Qetnaf)
  • Fixed Event where a character in reserve gains gluttonous not working correctly, which coincidentally also caused the placeholder text to appear in the event text
  • Fix Vala event triggering only during Undead Crisis

Art

  • Adds a new artwork of the Saint's Rib relic by Shiro
  • Adds an icon in for blackmarket for the settlement preview context menu.
  • Adds 3 new background images for Magister, Husk and Lurker cultists and a new puppet background by Olve

New

  • Caravans have a 1% to trade breads (enough to feed 10 men in 15 days) instead of any other kind of goods. Why not?
  • 'Stolen Documents' retinue gains an additional effect: "Allows player to see up to 3 of the most valuable goods that are being transported by caravans". This effect only works if world economy setting is enabled.

Balance

  • Removes the unique water of life item from the black market
  • Embalmed slaves no longer use a wonky bow and instead use a 1 handed sling
    ##Dev note: wonky bows could hit quite hard for such a low level enemy, slings are more thematic for the setting of the embalmed and the lower damage will make them more manageable.
  • Geists are now full champions, as a champion they now gain: Underdog, Fast Adaptation, Nine Lives and 12 action points max.
  • Reduce the minimum (Moral) Reputation requirement for Deliver Money contracts from 80 to 40 (the lowest possible score for a "Neutral" rating)
  • Increases the frequency of the Return Item Contract (bandit follow the footprints) contract for the first 20 days.
  • Increases the payout for the deliver item contract
  • Caravans can no longer cost more than 2% of settlement wealth in one trip
  • Rebalance the type and number of goods carried by caravans. Depending the size and type of settlement, caravans can transport more or less valuable goods
  • The number of caravan guards is scaled with difficulty. This should give caravans a better chance to fend off raiders in mid-late game

UI

  • The tooltip for (Moral) Reputation in the Factions & Relations screen now additionally shows the numerical value, similar to Renown.

Typos

  • Deletes or amends incorrect or outdated tips
  • Added new loading screen tips regarding V17 changes
  • Goblin poison is no longer specified as 'spider poison' in the item description.
  • Add gendered pronoun support for "The most powerful opponent _ vanquished" tooltip
  • Various spelling and grammatical fixes

Full Changelog: https://github.com/Battle-Brothers-Legends/Legends-Bugs/commits/17.0.9

Full Changelog: https://github.com/Battle-Brothers-Legends/Legends-Bugs/commits/17.0.9