Camps & Contracts 18.1.0
Version 18.1.0
COMPATIBLE WITH EXISTING SAVES
DO NOT UNZIP YOUR MOD FILE
Randomized Perk Changes
- Bandit Raiders now spawn with Randomized Perks
- Removes the "Cloth Armor Tree" from Bandit Thugs (can no longer roll Meek/Small Target)
- Slightly lowers Bandit Thug overall Perk Power
- Adds in previously guaranteed perks from weapons on Legendary Difficulty
- (Sort of for Modders), changes Shields to also spawn within the config files, this fixes issues with 2-handers spawning primarily with PTR but possibly on later-tier enemies
Settlement Situation Stabilisation
Situation Rebalance
Rebalanced the effects of various negative situations tied to contracts.
Added new rumours and updated the descriptions to reflect the new recruitment pool additions from the situation effects.
- Abducted Children
- Recruitment modifier of 0.5 removed
- Buy Price modifier of 1.25 remains
- Sell Price modifier of 0.75 remains
- Increased chance of hiring witch hunters
- Disappearing Villagers
- Recruitment modifier increased from 0.5 to 0.7
- Buy Price modifier of 1.25 removed
- Sell Price modifier of 0.75 remains
- New Rarity modifier of 1.1
- Increased chance of hiring ratcatchers and beast slayers
- Marauding Greenskins
- Rarity modifier of 0.75 remains
- Recruitment modifier or 0.75 remains
- Increased chance of hiring sellswords, deserters, and hedge knights
- Terrified Villagers
- Buy Price modifier of 1.25 remains
- Sell Price modifier of 0.75 remains
- Recruitment modifier increased from 0.5 to 0.8
- Increased chance of hiring gravediggers and graverobbers
- Terrifying Nightmares
- Recruitment modifier increased from 0.75 to 0.8
- Increased chance of hiring witch hunters and beast slayers
- Unhold Attacks
- Buy Price modifier of 1.1 remains
- Sell Price modifier of 0.9 remains
- Rarity modifier of 0.9 remains
- Recruitment modifier of 0.75 remains
- Increased chance of hiring beast slayers and sellswords
- Ambushed Trade Routes
- Buy Price modifier of 1.2 remains
- Sell Price modifier increased from 1.1 to 1.2
- Rarity modifier of 0.75 remains
- Increased chance of hiring caravan hands, peddlers, and thieves
The contract overhaul increased the frequency of contracts and their associated negative situations. This resulted in unlucky moments where settlements would be stacked with multiple overlapping negative situations, to the point where recruitment could become impossible. These changes soften the impact of these negative situations and also gives them more flavour by offering recruitment opportunities.
New Situations
Adds two new settlement situations aimed at refreshing the recruit roster for struggling local economies by increasing the settlement roster multiplier and removing some bad events. Both situations currently can randomly trigger in Tier 3 settlements
Company Disbands
- Recruitment multiplier of 1.5
- Increased chance of recruiting Sellswords, Hedge Knights, Swordmasters, Master Archers, Retired Soldiers, Deserters, Militia
- (Noble origin) Increased chance of recruiting Warriors, Footmen, Arbalesters, Adventurous Nobles, and Hedge Knights
Rallied Militia
- Immediately removes all of the following situations:
- Ambushed Trade Routes
- Abducted Children
- Disappearing Villagers
- Raided
- Unhold Attacks
- Recruitment multiplier of 1.3
- Greatly increased chance of hiring militia
- (Militia origin) Increased chance of recruiting Men-At-Arms
Also added a new settlement situation to act as a potential bounceback mechanism for settlements overwhelmed by negative situations:
Militant Townsfolk
- 10% chance of triggering in Tier 1 and Tier 2 settlements when any of the following situations are added:
- Abducted Children
- Ambushed Trade Routes
- Disappearing Villagers
- Marauding Greenskins
- Raided
- Terrified Villagers
- Terrifying Nightmares
- Unhold Attacks
Has the following effects:
- Reduced food, minerals, and building materials
- Greatly increased recruitment pool
- More peasantry weapons in the market
Legends Version in Save Files
- Starting from this build, you can now see what Legends version was run for the save file in the Save/Load menu
- Any saves made before you start using this patch will not have stored the Legends Version, so it will not show anything in the Load/Save menu
- When you overwrite an older save with a newer Legends version, it will update the version in the save
Fixes
- Fixed crash when completing barbarian king contract
- Fixed crash when loading a battle where an enemy with dynamic perks spawns with a 2H weapon
- Fixed an issue when the Vala leaves the party
- Fixed an issue when playing with origins from submods where the player is unable to enter the settlement
- Added additional checks to greenskins contracts to avoid some errors
- Helmet tooltips now show the layered name similar to Armor
- Kobold darts ammunition now uses a placeholder image
- Added tooltip hint indicating durability regen on the crafted Schrat Shield
Typos
- Fix typo in Ancient Scale Harness description
- Fix typo in Assassin Commander background
- Fix typo in Amulet Coif description