Phordy is a 4D platformer made by Ben Norton, Ankkit Prakash, and Jayden Jayawardhena
This was inspired by the game Miegakure, which is a 4D puzzle game.
This is a game where your goal is to reach the end of the level, collecting coins along the way by moving the player and changing your position in the 4th dimension.
We built this using Unity and C# as we felt that it was a good way to not only learn game development but also to produce a game without having to worry about a lot of the fundamentals of application development.
Initially, we tried to make the game a 2D platformer, not too dissimilar to Dead Cells, however, we found that cutting 2D slices of 3D objects is a lot more complicated than cutting 3D level surfaces out of 4D objects. This is due to the fact that 3D game objects are hollow, thus, rendering the inside is a lot more complicated than just shrinking/growing a 3D object.
We also found that building the levels in the 4th dimension is very difficult, as it is hard to visualize what the level will look like in 3D, purely as a limitation of the human brain.
Our inexperience with the Unity Engine prior to this Hackathon also contributed to its challenge.
The game is playable, and we are proud of that. We are also proud of the fact that we were able to make a game in a relatively short amount of time despite the complexity of the game.
We learned a lot about game development, how to use Unity, and working with other people on larger scale projects.
¯\_(ツ)_/¯