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Shuttle Dock Fix
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Ben10083 committed Oct 3, 2024
1 parent 1acda45 commit 3c6c526
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2 changes: 1 addition & 1 deletion html/changelogs/Ben10083 - TCAF Dock Fix.yml
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Expand Up @@ -55,4 +55,4 @@ delete-after: True
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "TCAF ship docking ports fixed."
- bugfix: "TCAF shuttle should now dock and undock with Hangar properly."
15 changes: 13 additions & 2 deletions maps/away/ships/biesel/tcaf_corvette/tcaf_corvette.dm
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Expand Up @@ -113,7 +113,7 @@
/obj/effect/shuttle_landmark/tcaf_shuttle/hangar
name = "Gunship Hangar"
landmark_tag = "nav_hangar_tcaf"
docking_controller = "tcaf_dock"
docking_controller = "tcaf_shuttle_dock"
base_area = /area/tcaf_corvette/hangar
base_turf = /turf/simulated/floor/plating
movable_flags = MOVABLE_FLAG_EFFECTMOVE
Expand All @@ -127,4 +127,15 @@
/obj/item/paper/fluff/tcaf_corvette_engine_guide
name = "Antlion-class engine operational notes"
desc = "This is a handwritten list of steps to operating the combustion engine of an Antlion-class scout corvette."
info = "<font face=\"Verdana\"><b>Obey these instructions! I swear to god, if we have one single more 'mishap' I am going to see you all assigned to the Zoleth line while I pray for another Solarian invasion.<BR><BR>STEP 1: Enable the connectors to cold loop pump, and the cooling array to generator pump, to get the cold loop circulating.<BR><BR>STEP 2: Configure the gas mixer to output north, and inject the contents of as many hydrogen and oxygen tanks into the combustion chamber as you wish, at the pre-set ratio of 60% oxygen and 40% hydrogen.<BR><BR>STEP 3: Disable injection! Do not leave injection on!<BR><BR>STEP 4: Ignite the mix inside the combustion chamber, and wait for it to fully burn out. Some strain on the glass at this step is expected.<BR><BR>STEP 5: Once the fire has stopped and the contents of the tank are 100% CO2, enable circulation: I recommend 700L/s input and 500kpa output. Higher you put the output, more power it generates.<BR><BR>WARNING: If you feel it's going to break the glass, lower the blast doors and vent the chamber immediately! We have a portable generator in the back if we run out of fuel or suffer another mishap.</b></font>"
info = "<font face=\"Verdana\"><b>Obey these instructions! I swear to god, \
if we have one single more 'mishap' I am going to see you all assigned to the Zoleth line while I pray for another Solarian invasion.<BR>\
<BR>STEP 1: Enable the connectors to cold loop pump, and the cooling array to generator pump, to get the cold loop circulating.<BR>\
<BR>STEP 2: Configure the gas mixer to output north, and inject the contents of as many hydrogen and oxygen tanks into the combustion chamber as you wish, \
at the pre-set ratio of 60% oxygen and 40% hydrogen.<BR>\
<BR>STEP 3: Disable injection! Do not leave injection on!<BR>\
<BR>STEP 4: Ignite the mix inside the combustion chamber, and wait for it to fully burn out. \
Some strain on the glass at this step is expected.<BR>\
<BR>STEP 5: Once the fire has stopped and the contents of the tank are 100% CO2, \
enable circulation: I recommend 700L/s input and 500kpa output. Higher you put the output, more power it generates.<BR>\
<BR>WARNING: If you feel it's going to break the glass, lower the blast doors and vent the chamber immediately! \
We have a portable generator in the back if we run out of fuel or suffer another mishap.</b></font>"
6 changes: 6 additions & 0 deletions maps/away/ships/biesel/tcaf_corvette/tcaf_corvette.dmm
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Expand Up @@ -13069,6 +13069,12 @@
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 8
},
/obj/machinery/embedded_controller/radio/simple_docking_controller{
frequency = 1380;
name = "TCAF Gunship Hangar Docking Controller";
id_tag = "tcaf_shuttle_dock";
pixel_y = 24
},
/turf/simulated/floor/tiled,
/area/tcaf_corvette/hangar)
"ZZ" = (
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