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Fix NullPointerException when native class is not present #198
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@@ -41,7 +41,7 @@ public static T Get<T>(IntPtr ptr) | |||
unsafe | |||
{ | |||
var nativeClassStruct = UnityVersionHandler.Wrap((Il2CppClass*)Il2CppClassPointerStore<T>.NativeClassPtr); | |||
if (!nativeClassStruct.HasFinalize) | |||
if (!nativeClassStruct?.HasFinalize is true) |
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I think the !
shouldn't be there.
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!null
is not true
. if we get !false
it is true
like expected. Inversion operates only on bool values.
In this case:
- nativeClassStruct checked on null. If it is null - returns Nullable else gets property.
- Nullable cannot be inversed by operator
!
. If property is present - it will be inversed - Comparison with true
But if you mean that the condition itself is false to begin with, then I'm not sure what that field points to.
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It seems to indicate the presence of a destructor. And if there is no destructor, then we add a reference to the object in GC to finalize it
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Oh, I initially meant is false
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if native class has finalize, we add it to GC, right?
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if (!nativeClassStruct.HasFinalize)
should be changed to one of the following, and I'm not sure which:
if (nativeClassStruct?.HasFinalize is false)
if (nativeClassStruct?.HasFinalize is false or null)
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The second one looks more correct. If I understood the logic correctly - if native class does not have destructor, we add a reference in GC. When native class pointer is null we also need to keep track of the created object. The problem may arise if a class without a pointer has a destructor
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@js6pak Which do you think it should be, or how would you suggest we address the problem?
A part of this pull request.
Required more in-depth review. Probably unstripped classes do not have a pointer to the native class in Il2CppClassPointerStore context. With UnityEngine.AssetBundleModule.AssetBundle works fine, but i'm not sure about GC Finalize.