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# Primary | ||
- RuDOLF MR-24 | ||
- RuDOLF AR-25 | ||
- MnC Dasher SMG | ||
- NP Chimney Shotgun | ||
- SilverBell LMG | ||
- Merry-1 Garland | ||
- MID/Winter Heavy-Draw Compound Bow | ||
- CF-GHOST 567 | ||
# Secondary | ||
- Desert Partridge .50CAL | ||
- Silent Night 9mm | ||
- Merry-10 RF/PDW | ||
- SanWor "VIXEN" Karambit | ||
# Heavy | ||
- MISSILE-TOW Launcher | ||
- Naughty List Riot Gun | ||
- Sinterklaas 12/NIGHT Flamethrower | ||
- COAL Ornament GL | ||
- eggNOG Tippler HMG | ||
- Arctic Warfare PM | ||
- Integrated bipod | ||
# Items/Call-Ins | ||
* Advent Grenade | ||
* Soot Grenade | ||
* Blizzard Grenade | ||
* Sleigh Team Strike | ||
* "He Sees You" CRMPS Satellite Overwatch | ||
* ELF "Shelf Model" Spy Cam | ||
--- | ||
layout: page | ||
title: Gear | ||
sidebar_link: true | ||
--- | ||
## Primary | ||
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### RuDOLF MR-24 | ||
**Damage** 3 / **Range** Far / **Fire Rate** SA / **Tags** Precise | ||
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*RuDOLF weapons are known for two things: their impeccable craftsmanship, and their overclocked RDG laser attachments. The Marksman-24 is no exception, a precise workhorse that shines in the hands of a skilled shooter.* | ||
### RuDOLF AR-25 | ||
**Damage** 3 / **Range** Medium / **Fire Rate** FA / **Tags** Blinding | ||
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*A more aggressive version of the venerable MR-24, this AR-type platform sports an upgraded receiver and integrated recoil springs to handle fully automatic fire. The signature RDG laser has been reworked into a sidemount taclight, tuned for increased incandescence for closer-range encounters.* | ||
### MnC Dasher SMG | ||
**Damage** 3 / **Range** Medium / **Fire Rate** FA / **Tags** Lightweight | ||
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*The Dasher SMG is for operators who thrive in fast-paced battlezones, living up to MnC Foundry's unofficial motto: "Never Sit Still." Lightweight polyalloys and caseless ammunition make the gun's handling as agile as you are.* | ||
### SanWor "Chimney" Shotgun | ||
**Damage** 4 / **Range** Close / **Fire Rate** SA (Pump Action) / **Tags** Shredding | ||
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*The pump-action Chimney provides an up-armored version of SanWor's civilian "Bearclaw" shotgun. Originally used to drive off polar bears, this brutal weapon is loaded with shred-tinsel buckshot rounds, providing unparalleled firepower at knife-fight ranges.* | ||
### SilverBell Drummerboy LMG | ||
**Damage** 3 / **Range** Medium / **Fire Rate** FA / **Tags** Suppressive, Slow | ||
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*It's heavy as hell, looks like it's coated in chrome, and only fires 7.62×39mm FMJ rounds from a clunky drum mag. And yet, sometimes you need to absolutely saturate an area with fire, and when you do, you'll be glad you brought the Drummerboy.* | ||
### Merry-1 Garland | ||
**Damage** 3 / **Range** Medium / **Fire Rate** SA (Bolt Action) / **Tags** Bayonet, Reliable | ||
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*The Merry-1 is practically a museum piece, a classic bolt-action rifle dating back to the first Great Arctic War. Although it has been surpassed technologically, it's never been beaten when it comes to easy of use and durability. A small bell mounted by the clip ejection port gives its distinctive reload* ping *a festive touch.* | ||
### MID/Winter Heavy-Draw Compound Bow | ||
**Damage** 3 (Standard arrows), 2 Blast (Explosive arrows) / **Range** Medium / **Fire Rate** Single / **Tags** Silenced (Standard arrows), Precise | ||
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*Why bring a bow to a gunfight? A bow doesn't jam, doesn't break, doesn't give away your position, and if it's a MID/Winter design, it comes standard with explosive arrows.* | ||
### CF-GHOST 567 | ||
**Damage** 2 AP / **Range** Medium / **Fire Rate** FA / **Tags** Silenced | ||
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*Designed as a speculative "concept weapon" by the CHRISTMAS FUTURE working group, a small number of real GHOST 567s were actually built. This burst-fire assault rifle uses subsonic armor-piercing flechettes and a high-tech integrated silencer to deliver near-silent kinetic payloads. Inaccurate at long range and less powerful than other AR platforms, the GHOST is built for operators comfortable with winning fights through subterfuge and strategy over brute force.* | ||
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## Secondary | ||
### Desert Partridge .50CAL | ||
**Damage** 2 / **Range** Close / **Fire Rate** SA / **Tags** Heavy, Slow | ||
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*They call this gun "The Mule" because it kicks like a, well, you get it. Less of a sidearm and more of a way of life, the Desert Partridge is a hand cannon with zero subtlety or restraint.* | ||
### Silent Night 9mm | ||
**Damage** 1 / **Range** Medium / **Fire Rate** SA / **Tags** Silenced, Lightweight | ||
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*The service sidearm of choice for ELF commandos, whisper-quiet and twice as deadly.* | ||
### Merry-10 RF/PDW | ||
**Damage** 1 / **Range** Close / **Fire Rate** FA / **Tags** Suppressive | ||
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*You can empty the Merry-10's mag in two seconds, and you'll be tempted to: this stripped-back machine pistol is easy on the eyes and easier in the hands.* | ||
### SanWor "VIXEN" Combat Axe | ||
**Damage** 3 AP / **Range** Melee (Close if thrown) / **Fire Rate** - / **Tags** Brutal | ||
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*Everyone carries a knife, but only the real badasses carry an axe. Razor-sharp for up-close hack-and-slash and light enough to throw halfway across the room into some guy's skull.* | ||
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## Heavy | ||
### MISSILE-TOW Launcher | ||
**Damage** 4 Blast / **Range** Medium (Far if locked on) / **Fire Rate** Single / **Tags** Vehicle Lock-On, Slow | ||
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*It's a man-portable mayhem machine designed for fire-and-forget demolitions. A CF-spec targeting chip means whether it flies or drives, your lock-on beep will be the last thing they hear.* | ||
### COAL Ornament GL | ||
**Damage** 3 Blast / **Range** Medium / **Fire Rate** FA / **Tags** Heavy, Arcing | ||
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*The COAL's lockwheel cylinder holds up to six ornament grenades at a time, each ready to deliver a bauble-fragmentation payload at a distance. Supports automatic cycling, which means you don't even have to let up on the trigger to fire all six shells at anything you want extremely dead.* | ||
### Naughty List Riot Gun | ||
**Damage** 5 / **Range** Close / **Fire Rate** FA / **Tags** Shredding, Heavy | ||
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*Naughty List makes big guns for bigger guys. Are you huge enough to carry a drum-fed automatic shotgun the size of a giant's fist?* | ||
### Sinterklaas 12/NIGHT Icethrower | ||
**Damage** 4 / **Range** Close / **Fire Rate** Continuous / **Tags** Brutal, Freezing | ||
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*Supercooled nitrogen delivered with stunning velocity inflicts 3rd degree frostbite at medium range and whole-body glaciation up close.* | ||
### eggNOG Tippler HMG | ||
**Damage** 4 / **Range** Medium / **Fire Rate** FA / **Tags** Suppressive, Heavy, Bipod | ||
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*Send lead downrange with more speed and volume than you thought possible. With the Tippler's belt-fed reciprocal receiver, you'll run out of enemies before you ever need to reload.* | ||
### Arctic Warfare PM | ||
**Damage** 6 AP / **Range** Far+ / **Fire Rate** SA / **Tags** Slow, Heavy, Bipod | ||
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*Calling this a sniper rifle is like calling a nuclear weapon a "big bomb." Technically accurate, but significantly undersells its preposterous killing power. This is a weapon that could punch a hole in God's head and still kill the guy standing behind him.* | ||
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## Gear Table | ||
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| Primary | Damage | Range | Fire Rate | Tags | | ||
| ---------------------------------- | ----------- | ----- | --------- | ----------------- | | ||
| RuDOLF MR-24 | 3 | Far | SA | Precise | | ||
| RuDOLF AR-25 | 3 | Med. | FA | Blinding | | ||
| MnC Dasher SMG | 3 | Med. | FA | Lightweight | | ||
| SanWor “Chimney” Shotgun | 3 | Close | SA | Shredding | | ||
| SilverBell Drummerboy LMG | 3 | Med. | FA | Suppressive, Slow | | ||
| Merry-1 Garland | 3 | Med. | SA | Bayonet, Reliable | | ||
| MID/Winter Heavy-Draw Compound Bow | 3 / 2 Blast | Med. | S | Silent, Precise | | ||
| CF-GHOST 567 | 2 AP | Med. | FA | Silenced | | ||
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| Secondary | Damage | Range | Fire Rate | Tags | | ||
| ------------------------- | ------ | ----------- | --------- | --------------------- | | ||
| Desert Partridge .50CAL | 2 | Close | SA | Heavy, Slow | | ||
| Silent Night 9mm | 1 | Medium | SA | Silenced, Lightweight | | ||
| Merry-10 RF/PDW | 1 | Close | FA | Suppressive | | ||
| SanWor “VIXEN” Combat Axe | 3 AP | Melee/Close | - | Brutal | | ||
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| Heavy | Damage | Range | Fire Rate | Tags | | ||
| ------------------------------- | ------- | ---------- | --------- | ------------------------- | | ||
| MISSILE-TOW Launcher | 4 Blast | Medium/Far | S | Vehicle Lock-On, Slow | | ||
| COAL Ornament GL | 3 Blast | Medium | FA | Heavy, Arcing | | ||
| Naughty List Riot Gun | 5 | Close | FA | Heavy, Shredding | | ||
| Sinterklaas 12/NIGHT Icethrower | 4 | Close | C | Brutal, Freezing | | ||
| eggNOG Tippler HMG | 4 | Medium | FA | Suppressive, Heavy, Bipod | | ||
| Arctic Warfare PM | 6 AP | Far+ | SA | Heavy, Slow, Bipod | | ||
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## Tags | ||
* Arcing: This weapon fires in arcs that can go over and behind cover. | ||
* Bayonet: This weapon has a bayonet and can be used as a 2-damage melee weapon (3 if you charge in beforehand) | ||
* Bipod: This weapon has a flip-out bipod that can be used to stabilize recoil. While deployed, you can ignore the Heavy tag on the weapon. | ||
* Blinding: This weapon can briefly blind enemies with its light at close range. | ||
* Freezing: This weapon can freeze enemies solid. | ||
* Heavy: This weapon is weighty and difficult to handle. | ||
* Shredding: This weapon destroys body armor and can blast through cover up close. | ||
* Slow: This weapon takes significant time to reload or be readied for its next shot. | ||
* Suppressive: This weapon is excellent at suppressing enemies, denying an area or forcing foes to keep to cover | ||
* Reliable: This weapon cannot jam or malfunction, and can be easily repaired if damaged. | ||
* Silent/Silenced: Firing this weapon won't alert nearby enemies, though they can still see and hear nearby bullet impacts. |
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--- | ||
layout: page | ||
title: Character Creation | ||
sidebar_link: true | ||
--- | ||
# Enlisting an Operator | ||
M.A.S. Operators are the best of the best when it comes to full-spectrum holiday warfare. Follow the steps below to create your own elite defender of Christmas. *Sorry, no character sheets. Use a notepad or Notepad to record your stats and gear, just like our forefathers did.* | ||
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## Guy Type | ||
To create a new operator, start by choosing a Type of Guy from the list below, or make up your own action movie archetype and note that down. *Despite the use of the term "Guy," your operator does not have to be a man.* | ||
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| # | Guy Type | | ||
| --- | ----------------------------------------------------------------------------- | | ||
| 1 | Big Tough Guy | | ||
| 2 | Grizzled Vet | | ||
| 3 | Greenhorn Newbie | | ||
| 4 | Tactical Elf | | ||
| 5 | Ghost of Christmas Present | | ||
| 6 | Hardened Survivor | | ||
| 7 | Flashy Gunslinger | | ||
| 8 | Normal Guy Just Trying to Get By | | ||
| 9 | Freaky Weirdo | | ||
| 10 | Strong, Silent Type | | ||
| 11 | Gun Nerd | | ||
| 12 | Science Nerd | | ||
| 13 | Santa Denier | | ||
| 14 | Last Op Before Retirement Guy | | ||
| 15 | Cynical Mercenary | | ||
| 16 | Were-Reindeer (You Have Antlers) | | ||
| 17 | Just A Little Guy, C’mon You Wouldn’t Hit A Little Guy With Glasses Would You | | ||
| 18 | All-American Leader With a Heart of Gold | | ||
| 19 | An “I Work Alone” Type of Guy | | ||
| 20 | Joyful Warrior | | ||
| 21 | Dark Elf from the Nega-North-Pole | | ||
| 22 | Snowman Who Came to Life and Now Has A Gun | | ||
| 23 | Haunted By His Past Guy | | ||
| 24 | Wife Guy | | ||
| 25 | Ex-Wife Guy | | ||
| 26 | Ex-Guy Wife | | ||
| 27 | Santa-Related Failson/Faildaughter | | ||
| 28 | Embedded Journalist (With a Gun) | | ||
| 29 | Professional Assassin | | ||
| 30 | Freedom Fighter / Terrorist | | ||
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## Stats | ||
Operators have two stats: Hammer and Scalpel. | ||
* Hammer: Head-on attacks, intimidation, brutality, demolitions, toughness and grit | ||
* Scalpel: Subterfuge, espionage, precision, agility and accuracy | ||
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Assign one of these stat groupings to your new operator's stats in either order: +2/-1, +3/-2, +1/+0. | ||
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## Certs | ||
In addition, operators also have two Certifications, chosen from the list below: | ||
- Demolitions | ||
- Recon & Analysis | ||
- CQC | ||
- Tactics | ||
- First Aid | ||
- Sniping | ||
* Infiltration | ||
* Engineering (one of: Software/Hardware/Social) | ||
* Sabotage | ||
* Vehicle Training | ||
* Heavy Weapons | ||
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## Other Stuff | ||
Your operator begins play with 3 Christmas Spirit and 10 Wound boxes. Give them a name and callsign/nickname, then choose one Primary, one Secondary, and one Heavy weapon from the [gear section](gear). You also begin with body armour and standard tactical gear (knife, trauma kit, holsters/bandoliers, keepsake from a loved one, etc.) | ||
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Finally, pick from the list below or decide on your own what your operator is doing when the M.A.S. chopper shows up to recruit them for this op: | ||
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| # | What You're Up To | | ||
| --- | ------------------------------------------------------------------------------------------------------------------------ | | ||
| 1 | Tending to your peaceful farm with your loving spouse and children after telling them you've given up this life for good | | ||
| 2 | Hunting Triad gangsters across the roofs of Hong Kong | | ||
| 3 | Raiding a terrorist den in the Disputed Saharan Territories | | ||
| 4 | Working a nice stable job where no one tries to shoot at you (you hate it here) | | ||
| 5 | Gathering intel undercover with a group of Arbor Day extremists | | ||
| 6 | Fleeing the cops after a heist-gone-wrong | | ||
| 7 | Private security for the Easter Bunny's crew | | ||
| 8 | Visiting a loved one at the hospital (they're dying of an expensive and sad disease) | | ||
| 9 | Training new operators at Sinterklaas Base | | ||
| 10 | Visiting the grave of a comrade-in-arms you couldn't save | | ||
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--- | ||
layout: page | ||
title: Miracles | ||
sidebar_link: false | ||
--- | ||
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# Items/Call-Ins | ||
* Advent Grenade | ||
* Soot Grenade | ||
* Blizzard Grenade | ||
* Sleigh Team Strike | ||
* "He Sees You" CRMPS Satellite Overwatch | ||
* ELF "Shelf Model" Spy Cam |
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