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Code refactor: Refactor code and create custom class for node, edge, graph, animation etc, #18
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@CodiumAI-Agent /review |
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@CodiumAI-Agent /improve [--extended] |
def __init__(self, source_node: Union[Node, str], destination_node: Union[Node, str], label: str = '', | ||
**attrs: str) -> None: | ||
self._source_node = Node(source_node) if isinstance(source_node, str) else copy.deepcopy(source_node) | ||
self._destination_node = Node(destination_node) if isinstance(destination_node, str) else copy.deepcopy( | ||
destination_node) |
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Suggestion: Consider adding error handling for when the source_node or destination_node is not of type Node or str. This will prevent the program from crashing when an invalid type is passed.
def __init__(self, source_node: Union[Node, str], destination_node: Union[Node, str], label: str = '', | |
**attrs: str) -> None: | |
self._source_node = Node(source_node) if isinstance(source_node, str) else copy.deepcopy(source_node) | |
self._destination_node = Node(destination_node) if isinstance(destination_node, str) else copy.deepcopy( | |
destination_node) | |
def __init__(self, source_node: Union[Node, str], destination_node: Union[Node, str], label: str = '', | |
**attrs: str) -> None: | |
if not isinstance(source_node, (Node, str)) or not isinstance(destination_node, (Node, str)): | |
raise TypeError('source_node and destination_node must be of type Node or str') | |
self._source_node = Node(source_node) if isinstance(source_node, str) else copy.deepcopy(source_node) | |
self._destination_node = Node(destination_node) if isinstance(destination_node, str) else copy.deepcopy( | |
destination_node) |
self._nodes.append(copy.deepcopy(node)) | ||
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def set_node_attributes(self, node, **attrs): | ||
for key, value in attrs.items(): | ||
self.set_node_attribute(node, key, value) |
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Suggestion: Consider adding error handling for when the node or edge is not of the correct type. This will prevent the program from crashing when an invalid type is passed.
self._nodes.append(copy.deepcopy(node)) | |
def set_node_attributes(self, node, **attrs): | |
for key, value in attrs.items(): | |
self.set_node_attribute(node, key, value) | |
def add_node(self, node): | |
if not isinstance(node, Node): | |
raise TypeError('node must be of type Node') | |
if self.get_node(node.name) is not None: | |
self.remove_node(node) | |
self._nodes.append(copy.deepcopy(node)) | |
def add_edge(self, edge): | |
if not isinstance(edge, Edge): | |
raise TypeError('edge must be of type Edge') | |
if self.get_edge(edge.name) is not None: | |
self.remove_edge(edge) | |
self._edges.append(copy.deepcopy(edge)) |
def get_frame(self, frame_id): | ||
return self.frames[frame_id] |
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Suggestion: Consider adding error handling for when the frame_id is not of type int. This will prevent the program from crashing when an invalid type is passed.
def get_frame(self, frame_id): | |
return self.frames[frame_id] | |
def get_frame(self, frame_id): | |
if not isinstance(frame_id, int): | |
raise TypeError('frame_id must be of type int') | |
return self.frames[frame_id] |
def test_create_new_edge(self): | ||
# Create Node | ||
A = Node('A', color='red', style='filled') | ||
B = Node('B', label='B label', color='red', style='filled') | ||
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# Create Edge | ||
edge = Edge(A, B, label='Test Label') | ||
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Suggestion: Consider adding more assertions to the test case to ensure that all properties of the Edge class are functioning as expected.
def test_create_new_edge(self): | |
# Create Node | |
A = Node('A', color='red', style='filled') | |
B = Node('B', label='B label', color='red', style='filled') | |
# Create Edge | |
edge = Edge(A, B, label='Test Label') | |
def test_create_new_edge(self): | |
# Create Node | |
A = Node('A', color='red', style='filled') | |
B = Node('B', label='B label', color='red', style='filled') | |
# Create Edge | |
edge = Edge(A, B, label='Test Label') | |
assert edge.label == 'Test Label' | |
assert edge.source_node.label == 'A' | |
assert edge.source_node == A | |
assert edge.destination_node.label == 'B label' | |
assert edge.destination_node == B |
def test_node_methods(self): | ||
pass | ||
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def test_edge_methods(self): | ||
pass | ||
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def test_mutations(self): | ||
pass |
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Suggestion: Consider adding test cases for the test_node_methods, test_edge_methods, and test_mutations methods. Currently, these methods are empty and do not test anything.
def test_node_methods(self): | |
pass | |
def test_edge_methods(self): | |
pass | |
def test_mutations(self): | |
pass | |
def test_node_methods(self): | |
# Add test cases for node methods | |
def test_edge_methods(self): | |
# Add test cases for edge methods | |
def test_mutations(self): | |
# Add test cases for mutations |
Description
This PR adds custom classes for node, edge, graph. animation to make animation easier. For every class, test cases are also written.
This PR doesn't necessarily add new feature/functionality but make the codebase easier to improve animation in the future.