Client mod for the Archipelago multiworld randomizer.
- FEATURE: meantime offline playing
- connecting in main menu and loading save overwrites login data, but not gameplay altering data
- Save all slot data in save file
- when connected replace ap inventory, else load from save file
- FEATURE: Text box (read only), received non-progression items only there
- FEATURE: Details when checking Level location, custom hubGoal reward, override hud
- FEATURE: Something with energy link
- TECHNICAL: Build input box in HUD class
- TECHNICAL: storing reoccuring strings in global data to prevent errors:
- "Shapesanity" and its different types, put together with [].join(" ")
- TECHNICAL: merge level requirement generation using phases
- TECHNICAL: Rework building overrides for future mod compatibility
- TECHNICAL: Rework item receiving from "only index 0" to expected behavior
- TECHNICAL: Convert to TypeScript
- FEATURE: Add bounty goal: collect mcguffins, enough of them reveal bounty (always fully randomized shape with up to 4 layers), checking that sends goal (not without enough mcguffins)
- FEATURE: Add Maximum goal: all other goals combined
- All levels up to goal_amount
- All upgrades up to goal_amount
- If also added: Deliver bounty shape
- 256 blueprint shapes per second to send goal (not saved if reached earlier)
- FEATURE: Randomize blueprint shape
- FEATURE: Need some ideas for expanding upgrade requirements
- FEATURE: Buildings functionality randomization, like malfunctioning trap, but permanent
- FEATURE: Add music tracks to item pool (is that even possible?)
- FEATURE: producer with 100 "producable shape" items, options: no producer, yes producer, replace extractor
- FEATURE: Expand shapesanity to 4 layers (blacklist needed!!!)
- FEATURE: Option for how to unlock building variants, choice: individual, progressive, progressive lenient
- FEATURE: Inflation Trap
- FEATURE: Mod compatibility and including some features in generation
- Portable Micro Hub Receiver
- Quad Stacker
- SkUpdate
- Shapez Expanded Buildings/Shapes
- Flowers and gems generate weirdly
- Packaging
- Edge Rotation
- Lazer Cutting
- Buy Land
- Wrexcavator
- Plantz
- Hexagonal
- FEATURE: Cosmetic randomization (togglable)
- Shape drawings
- Tooltips
- Image
- Name
- Description
- Toolbar ordering
- silhouette color
- building variants
- sound effects
- shop order
- TECHNICAL: Option to make items with random effect dependent on receiveditems index
- FEATURE: Gifting mechanic for other games by making certain shapes, only filler/including useful/including progression
- FEATURE: Upgrade speed x2 multiplier (sort of gamble item, the later you receive it the better)
- IMPORTANT: Text
- GOOD LOOKING: Text
- FEATURE: Text
- BEFORE PR: Text
- TECHNICAL: Text