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Rust Extended Generic ECS

The Rust Extended Generic ECS is an Entity Component System (ECS) based design with an additional scene, object layer and event system.

Features

  • No use of Rc or RefCell
  • Support for custom state/context owned by ECS invoker
  • Uses generics in order to represent the component layer
  • Built-in event system
  • Built-in Scene / object layer

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The Rust Extended Generic Entity Component System

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