Skip to content

Commit

Permalink
0.4.0
Browse files Browse the repository at this point in the history
  • Loading branch information
BobPalmer committed Mar 3, 2016
1 parent dcf7e09 commit c6265c2
Show file tree
Hide file tree
Showing 12 changed files with 258 additions and 15 deletions.
20 changes: 20 additions & 0 deletions FOR_RELEASE/GameData/000_USITools/CHANGELOG.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,23 @@
0.6.3 - 2016.03.02
------------------
Logistics pulls are now restricted to warehouses
Warehouses can be toggled

0.6.2 - 2016.02.05
------------------
Added support for Blizzy's Toolbar (thanks nanathan!)

0.6.1 - 2016.02.02
------------------
Fixed an issue where distributed warehouses were excessively greedy

0.6.0 - 2016.02.01
------------------
Added new module for structural supports (versus horribly abusing fairings)
Auto-Repairer part module added (for use with USI-LS and UKS)
Added the concept of global bonuses to prevent circular references (i.e. between kolonization and life support)
Added custom layers to USI Animation

0.5.5 - 2016.01.18
------------------
Inflatable fuel tank module
Expand Down
Binary file modified FOR_RELEASE/GameData/000_USITools/USITools.dll
Binary file not shown.
4 changes: 2 additions & 2 deletions FOR_RELEASE/GameData/000_USITools/USITools.version
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@
},
"VERSION":{
"MAJOR":0,
"MINOR":5,
"PATCH":5,
"MINOR":6,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":{
Expand Down
6 changes: 6 additions & 0 deletions FOR_RELEASE/GameData/CommunityResourcePack/CHANGELOG.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,9 @@
0.4.9 - 2016.02.01
------------------
Added Hydrates as a resource and also to the resource map (represents regolith with captive water)
Added Gypsum (an excellent raw material for fertilizer) as a resource and to the resource map
ExoticMinerals and RareMetals can now be directly harvested

0.4.8 - 2015.12.08
------------------
Added 'IntakeLqd' - an oceanic resource to help with oceanic-only parts.
Expand Down
2 changes: 1 addition & 1 deletion FOR_RELEASE/GameData/CommunityResourcePack/CRP.version
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"VERSION":{
"MAJOR":0,
"MINOR":4,
"PATCH":8,
"PATCH":9,
"BUILD":0
},
"KSP_VERSION":{
Expand Down
35 changes: 24 additions & 11 deletions FOR_RELEASE/GameData/CommunityResourcePack/CommonResources.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,30 @@
//* SECTION 1 CRP/USI Curated
//******************************

RESOURCE_DEFINITION
{
name = Hydrates
density = 0.00150000000
flowMode = ALL_VESSEL
transfer = PUMP
isTweakable = true
isVisible = true
unitCost = 0.5000000
color = .25,.25,1
}

RESOURCE_DEFINITION
{
name = Gypsum
density = 0.00550000000
flowMode = ALL_VESSEL
transfer = PUMP
isTweakable = true
isVisible = true
unitCost = 0.01
color = 1,1,1
}

RESOURCE_DEFINITION
{
name = IntakeLqd //Like IntakeAtm but for oceans
Expand Down Expand Up @@ -149,17 +173,6 @@ RESOURCE_DEFINITION
isTweakable = true
}

RESOURCE_DEFINITION
{
name = Hydrates
density = 0.00150000000
flowMode = ALL_VESSEL
transfer = PUMP
isTweakable = true
isVisible = true
unitCost = 0.5000000
}

RESOURCE_DEFINITION
{
name = Hydrogen
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
//
// Community Resource Pack
// Resource:
//
//Resource types:
// 0 = Crustal (Stuff you dig up)
// 1 = Oceanic (Stuff in the oceans)
// 2 = Atmospheric (Stuff in the air, varies with pressure)
// 3 = Interplanetary (Stuff you find between planets)
//
//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
//
PLANETARY_RESOURCE
{
ResourceName = ExoticMinerals
ResourceType = 0
PlanetName = Jool

Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}

GLOBAL_RESOURCE
{
ResourceName = ExoticMinerals
ResourceType = 0

Distribution
{
PresenceChance = 50
MinAbundance = .001
MaxAbundance = 10
Variance = 50
Dispersal = 10
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
//
// Community Resource Pack
// Resource:
//
//Resource types:
// 0 = Crustal (Stuff you dig up)
// 1 = Oceanic (Stuff in the oceans)
// 2 = Atmospheric (Stuff in the air, varies with pressure)
// 3 = Interplanetary (Stuff you find between planets)
//
//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
//

PLANETARY_RESOURCE
{
ResourceName = Gypsum
ResourceType = 0
PlanetName = Jool

Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}

GLOBAL_RESOURCE
{
ResourceName = Gypsum
ResourceType = 0

Distribution
{
PresenceChance = 70
MinAbundance = .001
MaxAbundance = 10
Variance = 50
Dispersal = 3
}
}
PLANETARY_RESOURCE
{
ResourceName = Gypsum
ResourceType = 0
PlanetName = Kerbin

Distribution
{
PresenceChance = 100
MinAbundance = .001
MaxAbundance = 10
Variance = 50
Dispersal = 3
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
//
// Community Resource Pack
// Resource:
//
//Resource types:
// 0 = Crustal (Stuff you dig up)
// 1 = Oceanic (Stuff in the oceans)
// 2 = Atmospheric (Stuff in the air, varies with pressure)
// 3 = Interplanetary (Stuff you find between planets)
//
//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
//

PLANETARY_RESOURCE
{
ResourceName = Hydrates
ResourceType = 0
PlanetName = Jool

Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}

GLOBAL_RESOURCE
{
ResourceName = Hydrates
ResourceType = 0

Distribution
{
PresenceChance = 70
MinAbundance = .001
MaxAbundance = 10
Variance = 50
Dispersal = 3
}
}
PLANETARY_RESOURCE
{
ResourceName = Hydrates
ResourceType = 0
PlanetName = Kerbin

Distribution
{
PresenceChance = 100
MinAbundance = .001
MaxAbundance = 10
Variance = 50
Dispersal = 3
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
//
// Community Resource Pack
// Resource:
//
//Resource types:
// 0 = Crustal (Stuff you dig up)
// 1 = Oceanic (Stuff in the oceans)
// 2 = Atmospheric (Stuff in the air, varies with pressure)
// 3 = Interplanetary (Stuff you find between planets)
//
//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
//
PLANETARY_RESOURCE
{
ResourceName = RareMetals
ResourceType = 0
PlanetName = Jool

Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}

GLOBAL_RESOURCE
{
ResourceName = RareMetals
ResourceType = 0

Distribution
{
PresenceChance = 50
MinAbundance = .001
MaxAbundance = 10
Variance = 50
Dispersal = 10
}
}
Original file line number Diff line number Diff line change
@@ -1,3 +1,7 @@
0.0.3 - 2016.03.02
------------------
Dependency Updates

0.0.2 - 2016.01.15
------------------
Updated submarine engine sound
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"VERSION":{
"MAJOR":0,
"MINOR":0,
"PATCH":2,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":{
Expand Down

0 comments on commit c6265c2

Please sign in to comment.