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Ongoing work
2023/01/28:
Sorry, had to change home, so right now no advance possible.
I don't want to ever have to say the project is dead, but
it won't be easy this time to prevent the project to display
1 year since last change.
I'm still lurking here and on staredit.net though, if there was
a need for a bugfix or a proposal that seems easy enough to set in
place (though I would not be able to give you the info needed to be
able to tell if something is easy or not).
2022/11/04:
Temperature changes didn't improve things much. It's just very hard to work
on things that can't be tested or used easily while the whole is still incomplete.
And now VS complains that it's obsolete and I should get the new one <_<.
2022/08/07:
Heat-powered slump currently. I should be able to get back to work when
the temperatures get more friendly again.
It's scary to see it has been 3 months already since last release that was
already desperate.
2022/04/05:
I'm currently finding time, time and time again, to work on my events system,
as described in my recent wiki entry: Events-System.
I have put it in various display-related hooks, and I plan to add it also to
hooks related to damage, and then I will try to find a good point to release
something, as time is moving fast, and the code here is already 6 months old.
Something bothering me is that I have yet to test it for real (besides launching
the game and confirming stuff isn't self-destructing during my test), meaning
actually using the feature.
At the time I'm writing this, from the "Probably will change before release" in
the previously mentioned wiki entry, you can tell I'm not even sure how to use it,
ironically.
But I'm moving forward.
2021/12/26:
I've been in a slump again for a while, but I will be able to pull through
eventually, and maybe go back once in a while in the code in the mean time.
I think I will completely split the functions with events instead of mixing
the code in like I had been doing, make it easier for who would just want to
read the code to know how SC work.
2021/11/04:
Currently working on version 6.100. The big leap is because the current thing
worked on will be an events system.
At the time I'm writing this, it is being set on the interfaces functions. This
is notable useful if you want to replace the name of an unit that can use several
forms (unit/building/transport...) since each status display make a different call,
but with a single event, you can catch all the names setting cases (unless I miss one X_X).
It is still quite experimental, and may change shape, but I don't think I may
give up on it at this point.
2021/09/15:
Currently investigating the thing that make Starcraft non-Broodwar campaign non functional. 3 of my 4 hacks in initialize (disabled by default) are most likely unnecessary at this point. The thing is, I received a report of those hacks breaking something in modding at some point (would have to look for where and when exactly this happened 🤷 ). I will go ask on StarEdit if needing testing I guess, that's probably where.
2021/09/07:
Finally, a release!🎉
Ended up being 5.950 because all weapon damage manipulation being covered
was valuable enough.
Now due to the bunker_hook function being actually an order (a guard order,
sort of), I'm thinking of moving it, but before that, I will study the other
function in the same file, to know what to do with it.
I wanted to know more about summoning overlays anyway, though that is usually
handled by Iscript, and functions related to that are more uncharted territory.