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By leaving the line
m_Grounded = false;
in the statementif (m_Grounded && jump)
it will cause in some cases for theOnLandEvent()
to be triggered prematurely. This is because whenm_Grounded = false;
it will causewasGrounded
to be equal to false and therefore trigger theOnLandEvent()
whenm_Grounded = false;
and thereforewasGrounded
should actually equal true because it was grounded previously.