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Secret Nemesis

A simple framework for HTML5/JS games and apps. Uses Node.js on the server, and communicates with Socket.io

Design

  • Phat server, skinny client

    While the client should be busy making things look nice, we won't trust him, and in fact, running the game on the server makes sense.

  • Focus on simplifying the client-server conversation

    Provide a set of primitives useful for app creation, and let the framework deal with them

    Write a single codeset that plays both in the client and on the server

Client

  • Loader

    Provide the loader with a list of files, and they will be loaded before the app begins.

  • Gamestate Manager

    Use a 'switch()' function to switch to a new gamestate.

  • Require

    Simple mechanism to include other JS files as libaries

  • Loading screen

    A bar should be displayed on the screen

  • Input manager

    Input events should be accessible via a simple interface. Like:

    input.assign( 'w', 'jump' );
    input.on( 'jump',
    	function(){
    		do.stuff();
    	}
    );
    
  • Sound and image manager

    Sounds and images should be pants to load and use. Use in combination with the Loader plox

  • Client-side prediction

    Implementation of a posvec object which supports tweening and prediction

Server

  • Fat server

    The server will run all the simulation and send periodic updates to all connected clients

  • Bitchy server

    The server never replies instantly, it buffers up answers for one tick then sends them in a block. This is to avoid ping spam, and also so we can detect duplicate info

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A simple framework for HTML5/JS games and apps.

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