Releases: BrassAmber-Mods/Brass_Amber_BattleTowers
1.18.2 - 2.3.5
BattleTowers v1.18.2 - 2.3.5
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Fixed Ocean Tower Chests being extra difficult to break (missing pickaxe tag)
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Added Terralith, Biomes of Plenty, and Oh The Biomes You'll Go support
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Added config settings for above mod support ^^
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Fill function used to add loot to chests copied from Minecraft code to prevent Bukkit server mixins from breaking the function.
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Changed Ocean Golem name to "Idol of the Drowned"
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Updated French Translation by BlackShadow77
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Updated Spanish Translation by @lROCKYL
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Updated French Translation by @Samlegamer
Final planned release for 1.18.2 unless more bugs appear.
Happy battling!
~Milamber
1.18.2 - 2.3.1
BattleTowers v1.18.2 - 2.3.1
Fix for a multiplayer crash caused by uncaptured Minecraft.getInstance call.
Updated Ocean Entry Floor to fix missing corner block, as well as remove water from the top.
Updated Land tower Entry floor, adding more open space in the door, making it easier to find when buried.
Added Issue tracker link to mod info
Happy Battling!
~Milamber
1.18.2 - 2.3.0
All right everyone we are finally back!
Strap yourselves in because this is going to be one doozy of a changelog!
Main Changes:
Ocean Tower Added:
Spawns in all Oceans at least 4 chunks from shoer in all directions around the tower.
Digs and creates an ocean trench around the Tower.
Always placed in the world based on the world's sea level.
New Ocean Golem to fight
New Effect Named Depth Dropper
While inside the Ocean trench you are intermittently inflicted with Depth Dropper III, Speed II, and Water Breathing
Land Tower Revamped:
The library floor always spawns on the 6th floor.
Cultist rooms and kitchen rooms got a facelift
New spawner locations for each floor type
Spawner locations are randomized on each floor.
Land Golem no longer avoids the fire created by his own attacks.
Land Golem is no longer slowed by water and can no longer drown.
New Sandy Land Tower Variant in deserts.
The land tower now has a base that extends down to the ground level below the tower (no more terrible-looking spawns!)
Config Overhaul:
Mobs spawned in both towers are now selected from a list of mob names defined in the config.
Each Tower has its own list of mobs to pull from, which (fingers crossed) should be compatible with other mods' mobs.
Tower loot is now created from loot tables generated from lists of items in 4 categories in the config file.
-- Bad Loot: Stuff that is annoying to get as loot and not useful: Dirt, rotten flesh
-- Filler Loot: Stuff that is sometimes useful but would easily be replaced by loot from higher tiers: uncooked food, planks, sugar, iron nuggets, arrows
-- Decent Loot: Stuff that most players will find useful/are happy to find: Cooked Food, Wood Obsidian, tools, diamonds
-- Good Loot: Stuff that is almost always an instant take: diamonds, record discs, gold, diamond tools, golden apples
There is also a separate section for loot exclusive to the golem chest which should be on par with the Good loot tier.
There are options to turn on/off enchanted weapons/tools appearing in the loot
There is a setting for how much experience the weapons/tools/books will be enchanted with.
Field added controlling the amount of time before the tower crumbling starts.
Achievements:
Finding the Land Tower
Obtaining a Land Key
Killing the Land Golem
Finding the Ocean Tower
Obtaining an Ocean Key
Killing the Ocean Golem
Everything Else:
Sky Tower Spawning Removed
Golem HP Bar colors Changed
Towers now have music tracks that play while you are within a certain distance of them.
New Entity Just inside the tower entrance called Obelisks
New item: Resonance Stones can be seen spinning inside Obelisks
Resonance Stones can be used like music disks to play each tower's music.
All tower locations are saved to and loaded from files in the world save folder I.E .minecraft/saves/savename/Battletowers/Land_Towers
Spawners, Chests, and music are now handled by obelisk Entity
Fully fixed water removal during Land Tower Crumble
Cultists can now open doors and have a spawn-egg
Silver blocks/weapons/armor renamed to platinum to avoid conflicting with other mods
Monolith and Golem eye tooltips added
Chests locked tooltip added
Chest drops chest shards when broken by the player or the chest itself when broken with silk touch.
Chest obtained and placed in survival will remain unlocked when placed.
Chest loot is only added the second before it is unlocked to prevent players from siphoning items out of the locked chests with items/blocks from other mods
Fixed Cultists Holding Arrows in hand
Fixed multiplayer crash
And many, many other small fixes.
Thank you to everyone who has continued to support us over the past 9 months as we worked towards this update.
I'm glad so many of you love this mod as much as we do, and we can never thank you all enough for all of your support.
I hope that you all continue to support us in the years to come, hopefully moving to 1.19.2 does not take quite as long!
Happy Battling!
~Milamber