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Releases: Bubbers/HallsOfBubba

Eigth iteration

23 Sep 08:33
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  • Added a state machine for maintaining and transitioning between game states
  • Added multiple bubbas in preparation for multiplayer
  • Textures now automagically reload when the file change on disk

Seventh iteration

01 May 01:01
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Seventh iteration includes:

  • Boss fight
  • Randomly generated world
  • Player animation

Sixth iteration

30 Apr 13:05
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Sixth iteration includes:

  • Movable enemies
  • Multiple rooms
  • Added visual eye candy
  • Torches
  • Multiple attacks

Fifth iteration

29 Apr 17:14
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The fifth iteration includes:

  • Enemy aims at the player
  • Invisible walls surround the world (to contain entities inside the world)
  • Bullet are no longer spammable and are removed a certain time after spawning
  • There are now obstacles which bullets collide with
  • Entities have low-poly collision meshes

Forth iteration

29 Apr 15:30
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Forth iteration includes:

  • Audio for shooting, taking damage, dying and winning
  • Player is always oriented towards the mouse
  • Health bars

Third iteration

29 Apr 09:48
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Third iteration includes:

  • Added enemies to the scene
  • The enemies shoot back at you
  • The game can only be won after all enemies are killed

Second iteration

29 Apr 01:08
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Now supports:

  • Player can now spawn bullets
  • Player take damage from bullets
  • Player is removed when health goes to 0

First iteration

28 Apr 23:05
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Support for:

  • Displaying a player, world and a door
  • Ability to move the player
  • Ability to win the game by walking to the door
  • Top down camera view