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* add ios framework * add post-processing for iOS build * remove logs * use native ios framework * generate dSYM files for unity builds, add symbol upload script for iOS * add toggle for ios symbols upload, include unity framework in symbol upload file * rename ios-specific classes * add ios namespaces, create android wrappers * update android native lib * do not use android native lib in editor * change hardcoded paths in android library * fix build post-processor script * add android and ios player to valid platforms for demo buttons * remove redundant classes, use dotnet handler in any case for ios and android * add native ios crash to demo * Update Editor/PostBuild.cs Co-authored-by: Bobby Galli <[email protected]> * Update Samples~/my-unity-crasher/BugSplatOptions.asset Co-authored-by: Bobby Galli <[email protected]> * modify version for .net handler on ios * update crashpad lib * add file check for generated symbols archive after android build #37 * add android shell script (wip) * rework upload symbols authentication * add authorization request (not working yet), comment out upload calls * add Android sym uploading * remove redundant script * switch to using .NET lib for Android symbol uploading * remove redundant binaries * add log message when `Export Project` option is enabled in build settings * update crashpad wrapper lib * update logs * revert Android symbol uploading logic to original version * update dump-syms tool * add better application name check * change symbol uploading for windows * Add symbol uploading for Win * Update glob pattern for Windows debug symbols * Update symbol upload tool * Fix compilation errors on Mac * Remove `async` for OnPostprocessBuild --------- Co-authored-by: Andriy Marshalek <[email protected]> Co-authored-by: Bobby Galli <[email protected]>
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