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Rebalance Spawnpoints #26

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Rebalance Spawnpoints #26

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@legokidlogan legokidlogan commented Aug 1, 2024

Does some assorted cleanup to match current CFC coding standards (and fix minor bugs), adds some audiovisual polish for player interaction, and makes the following balance changes:

  • Max spawnpoint count per player is now 1. (sbox_maxsent_spawnpoint)
  • When a player spawns, they have a 10s cooldown before they can create/link spawnpoints. (cfc_spawnpoints_cooldown_on_ply_spawn)
  • When a spawnpoint is created, it has a 5s cooldown before anyone can link to it. (cfc_spawnpoints_cooldown_on_point_spawn)
  • Both cooldowns only apply if the player had another spawnpoint removed in the past 30s, so the system doesn't impede initial base setup.
    (cfc_spawnpoints_removal_window)

The goal is to make it considerably harder for someone to maintain a permanent spawn point by repeatedly creating and linking to one (or pre-spawned backups) between deaths. Now defenders must actually defeat any immediate threats before they can reclaim their spawn if it gets destroyed while they are still alive.

@legokidlogan legokidlogan added the enhancement New feature or request label Aug 1, 2024
@legokidlogan legokidlogan self-assigned this Aug 1, 2024
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