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Project 0: Raymond Yang #7

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38 changes: 32 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,38 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Raymond Yang
* [LinkedIn](https://www.linkedin.com/in/raymond-yang-b85b19168)
* Tested on: September 1, 2021 with Windows 10

### (TODO: Your README)
## Testing and Analysis
This section entails the results of testing config for my personal laptop (XPS 15 9570) after completing Part 1 of <a href="/INSTRUCTION.md">instructions</a>.

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
### Testing CUDA
My laptop successfully configured and generated a Visual Studio Solution file for building and running 'cis565_getting_started'. Prior to modification of line 13 of 'main.cpp' the output follows:
![image0](images/SS_00_Unmodified_Test.PNG)

After modification of line 13 of 'main.cpp' the output follows:
![image0](images/SS_01_Modified_Test.PNG)

### Analyzing CUDA
Using Nsight to analyze CUDA required additional extensions no longer native to Visual Studios. Details can be found [here](https://developer.nvidia.com/nvidia-nsight-integration-install-tips).
In order to perform a trace, I followed 'Extensions >> Nsight >> Nsight Systems 2021.2.4 >> Trace'. The output follows:
![image0](images/SS_02_Timeline.PNG)

### Nsight Debugging
This portion of the instructions demonstrated fundamentals for using CUDA Nsight Debugging Tools. Using 'index == 2000' as the test condition, the output mapping 'blockIdx' and 'threadIdx' to
'CTA' and 'Thread' respectively follows:
![image0](images/SS_03_Autos_Locals.PNG)

### WebGL Verification
This portion tests whether our local computers have functionality with WebGL. The output follows:
![image0](images/SS_04_WebGL_Preview.PNG)

### DXR Verification
This portion is intended to identify the capacity of our local computers with respect to DXR. From the results, my personal laptop is exclusively capable of 'FL'.
The results from the unmodified 'barycentric' vector value follows:
![image0](images/SS_05_DXR_Test_Only_FL.PNG)

The results from the modified 'barycentrics = float3(0, 1.0, 0)' follows:
![image0](images/SS_06_DXR_Test_Only_FL_Modified_Triangle.PNG)
2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Raymond Yang";

if (init(argc, argv)) {
mainLoop();
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2 changes: 1 addition & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0, 1.0, 0);
payload.color = float4(barycentrics, 1);
}

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