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Project 3: Bowen Deng #14
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7DBW13
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Oct 9, 2021
- Repo Link
- CUDA-based path tracer, which is capable of rendering globally-illuminated images very quickly.
- Ideal Diffuse and Perfectly Specular-Reflective Surfaces Rendering
- Path continuation/termination using Stream Compaction
- Refraction with Frensel Effects
- Arbitrary Mesh Rendering
- Texture Mapping and Bump Mapping
- Physically-Based Depth-of-Field
- Stochastic Sampled Antialiasing
- Direct lighting
- Motion Blur
- Sorting Rays by Material Type
- Cache for First Bounce Intersections
- Really great project. Learned a lot. Painful but satisfied. I tried to implement more features as I can since most of them are very interesting, but the time is limited. Hope I can take time to come back and add more features to my path tracer in future.
- 2 late days are used for this project
…stream compaction, sort by material, cache first bounce); add bloopers
The final version of README has been uploaded. |
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