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Update README.md
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TheEntropyShard authored Sep 15, 2024
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Expand Up @@ -6,18 +6,18 @@ An Archive Of Every Cosmic Reach Version
# Changelogs

## Pre-Alpha 0.3.0
- All mods and assets are now namespaced, data mods must be in the path /mods/YOUR_NAMESPACE/YOUR_ASSET_FOLDER/YOUR_ASSET
- For example, if I added a banana item, it would be under the path in the save directory /mods/my_banana_mod/items/banana.json
- All mods and assets are now namespaced, data mods must be in the path `/mods/YOUR_NAMESPACE/YOUR_ASSET_FOLDER/YOUR_ASSET`
- For example, if I added a banana item, it would be under the path in the save directory `/mods/my_banana_mod/items/banana.json`
- Please refer to the base assets as examples on how to migrate your data mods to 0.3.0
- Items now have tooltips
- Credits scroll faster when holding the sprint or jump keybinds
- Tools are only damaged if blocks have a hardness greater than 0
- Saplings no longer block light
- Normals on saplings are now fixed
- Saplings can only plant on valid blocks now
- Added canPlace predicate to sapling
- Added `canPlace` predicate to sapling
- Dropped block_ prefix from block json file names
- Moved isTransparent and cullsSelf flags to from blockstate to model files
- Moved `isTransparent` and `cullsSelf` flags to from blockstate to model files
- Models and textures are now referenced by their identifier in files
- Refactored language files to support tooltips and mods, added translation keys for blocks and items

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