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Slightly improved the performance of immediate-mode rendering (anything which is not terrain) by enabling general optimizations for all parts of the game code and other mods.
The existing optimizations for entity rendering have been further improved, increasing frame rates by up to 7-10% in busy worlds.
The automatic detection of graphics driver bugs and software incompatibilities has been improved.
The game will now crash when Rivatuner Statistics Server (RTSS) is detected, in order to prevent the user's hard drive from being filled up with errors.
Resource packs which attempt to load incompatible "core shaders" now show a warning.
Misc changes:.
Fixed a bug where interacting with blocks in a debug world would result in the incorrect visual state being shown.
Fixed some problems where chunks would not be rendered in the correct order when standing at the extreme extent of a render region.
Fixed a bug where the client would get stuck at "Loading terrain..." for a very long time when the player's eyes and feet were in different chunks.
Fixed a problem where animated textures would become de-synchronized with one another, due to texture updates being skipped for not-visible blocks.
Fixed animated texture interpolation with mods that use unusual texture sizes.
Improved compatibility with mods that replace the ColorProvider implementation of vanilla blocks.
Improved compatibility with mods that specify a block entity renderer on "air" blocks. (Please stop doing this.)