Lönn β - 0.4.0
- Added styleground window
- Added map metadata window
- Added ability to hide individual layers from the View menu
- Added ellipse tool for tile placements (Microlith57)
- Added Chillout attribute to Kevins
- Added Play Effects attribute to Everest Core Mode Trigger
- Added a file and folder path picker where appropriate (icon by Flagpole1up)
- Added cassette music properties to map metadata
- Added more notifications
- Improved display of floating-point numbers
- Improved look and performance of the UI
- Improved various entity attribute tooltips
- Reduced VRAM usage of the program
- Changed the default font size from 16 to 12
- Fixed selecting Celeste install by dragging Celeste into the window
- Fixed crash in room window
- Fixed crash with cloning unknown triggers
- Fixed crash with opening files on Windows
- Fixed accidental placement of decals and entities
- Fixed order and checkpoint ID fields in strawberry and checkpoint entities
- Fixed tool material list searching
- Fixed caching issue with XMLs when switching between maps
- Fixed rendering of wires and cobwebs
- Fixed rendering of temple gate. Again (again).
- Fixed tutorial attribute in jellies being enabled by default
- Fixed rendering issue on triggers while they are being placed
- Fixed various visual bugs
For developers:
- Added support for loading effect plugins
- Added file and folder path picker form type (icon by Flagpole1up)
- Added formFieldChanged (callback) to custom forms. This is required for fields to update.
- Added enabled (field or callback) to custom forms
- Added addMissingToFieldOrder (field) to custom forms
- Added sortingPriority (field) to custom forms. Lower numbers will place the field futher up.
- Added allowEmpty (field) to integer and number fields
- Added getFilenameModPath function to get the mod root for a given filename
- Added font size support to themes
- Added support for form groups
- Boolean form fields now use checkboxes
- Fixed rendering issue with loading sprites at render time