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Lönn β - 0.7.5

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@Vexatos Vexatos released this 19 Oct 17:05
· 146 commits to master since this release
  • Added the ability to select "Dependencies Only" for entities, triggers, and decals individually
  • Added the ability to fuzzy search by starting the search text with a tilde ~ sign
  • Added selection area flipping with Shift + V and Shift + H
  • Added the ability to filter for Vanilla objects by entering @Vanilla or @Celeste in the search field
  • Added being able to name tilesets in the editor by setting the displayName attribute in the XML file.
  • Added missing vanilla options for planets styleground and made the planet size editable
  • Added missing colour attribute to windsnow styleground
  • Added the ability to select Vanilla icons in metadata window
  • Added the ability to navigate lists using the arrow keys
  • Added the ability to rearrange items in the styleground window using Alt + Arrow keys
  • Tilesets now display without their path. Change the display name if you have collisions.
  • Cleaned up decal texture attribute field
  • Everest Flag trigger now sets flags by default
  • Improved visuals of lightbeams when resizing
  • Fixed wrong attribute names in Temple Mirror entity
  • Fixed Fling Bird entity being placed without nodes
  • Fixed wrong direction attributes in Tentacle styleground
  • Fixed the display of tiles with padding and the ignores attribute
  • Fixed issue on first startup when you close the file picker window
  • Fixed issue with selecting Vanilla rooms as starting rooms in metadata window
  • Fixed nodes being added to the wrong layer
  • Fixed placement tooltip text not being shown
  • Fixed favourites breaking the correct display of lists
  • Fixed invalid button states in forms
  • Fixed visual bug with text fields
  • Fixed temple gate placing at the wrong height. Again (again (again)).
  • Fixed room list not working when there is no room selected
  • Fixed new rooms not being selected after room creation
  • Fixed crash when pasting selections with no room selected

For developers:

  • Triggers can now render with custom text using the triggerText function
  • Vanilla textures can now be valid file paths for texture fields using the celesteAtlas