Lönn β - 0.7.5
- Added the ability to select "Dependencies Only" for entities, triggers, and decals individually
- Added the ability to fuzzy search by starting the search text with a tilde
~
sign - Added selection area flipping with Shift + V and Shift + H
- Added the ability to filter for Vanilla objects by entering
@Vanilla
or@Celeste
in the search field - Added being able to name tilesets in the editor by setting the
displayName
attribute in the XML file. - Added missing vanilla options for planets styleground and made the planet size editable
- Added missing colour attribute to windsnow styleground
- Added the ability to select Vanilla icons in metadata window
- Added the ability to navigate lists using the arrow keys
- Added the ability to rearrange items in the styleground window using Alt + Arrow keys
- Tilesets now display without their path. Change the display name if you have collisions.
- Cleaned up decal texture attribute field
- Everest Flag trigger now sets flags by default
- Improved visuals of lightbeams when resizing
- Fixed wrong attribute names in Temple Mirror entity
- Fixed Fling Bird entity being placed without nodes
- Fixed wrong direction attributes in Tentacle styleground
- Fixed the display of tiles with padding and the
ignores
attribute - Fixed issue on first startup when you close the file picker window
- Fixed issue with selecting Vanilla rooms as starting rooms in metadata window
- Fixed nodes being added to the wrong layer
- Fixed placement tooltip text not being shown
- Fixed favourites breaking the correct display of lists
- Fixed invalid button states in forms
- Fixed visual bug with text fields
- Fixed temple gate placing at the wrong height. Again (again (again)).
- Fixed room list not working when there is no room selected
- Fixed new rooms not being selected after room creation
- Fixed crash when pasting selections with no room selected
For developers:
- Triggers can now render with custom text using the
triggerText
function - Vanilla textures can now be valid file paths for texture fields using the
celesteAtlas