Lönn β - 0.8.0
- Added a settings window. Allows configuring the program easily, including changing all keybinds to anything you like.
- Added depth attribute to decals. Allows specifying custom depths for individual decals.
- Added feature to select all elements similar to current selection on Shift + double left click. Hold Ctrl for more strict similarity checks.
- Added hotkey to clear the current selection (Ctrl + Shift + A)
- Added file picker to parallax texture field in the styleground window
- Added support for undoing entity and trigger attribute changes
- Added new metadata option from Everest to keep cassette music active during room transitions
- Added angle fix attribute to Bird Path
- Added new AppImage build for Linux users to download
- Triggers are now coloured based on their general category.
- Triggers of specific categories can now be individually shown or hidden in the View menu
- Layers that were hidden from view will now be visible while using a tool that modifies the layer
- Placed triggers now don't display the mod they are from. This can be re-enabled in the settings.
- Windows can no longer be moved out of bounds
- Redraw Map button now also reloads Tileset XML
- Improved display of decimal numbers in property windows
- Fixed being unable to place tiles in a part of the room after resizing the room and undoing the changes
- Fixed being unable to make rooms smaller than minimum size in room window
- Fixed saving properties not removing the mark for unsaved changes
- Fixed incorrect name for the persistent attribute in Crumble Wall On Rumble
- Fixed detection of steam installations of Celeste on MacOS
- Fixed Fling Bird depth being 0 instead of -1
For developers:
- Added the
category
field to trigger plugins to set the colour and grouping of the trigger - Added the
list
form field for more easily comma-separated lists of values (Icon by Flagpole1up) - Added the ability to specify the alpha value in the
color
form field. EnableuseAlpha
for this. - Added searchable dropdowns. Enable
searchable
for this. - Added
drawable_text
object to add to sprites - Added
setAdditionalOffset
todrawable_sprite
to offset a sprite after justification and padding - The
offset
field on entity and trigger plugins now usessetAdditionalOffset