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I assume that this will not only refer to CesiumGltf, but to ~"all" places where uint8_t was used (in a vector or span) to represent "bytes without inherent meaning".
This was addressed in #148 and CesiumGS/cesium-unreal#189 . There are a few more places that I expected where uint8_t was used to transport raw bytes. If any of them should remain uint8_t (despite being raw, non-arithmetic data), I'll update that accordingly.
It probably doesn't make much practical difference, but std::byte is slightly clearer semantically.
As suggested by @Samulus in #106.
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