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Some improvements to the SharedAsset system #971
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/** | ||
* @brief Determines if this list contains a given node in constant time. In | ||
* order to avoid a full list scan, this method assumes that if the node has | ||
* any next or previous node, then it is contained, then it is contained in |
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Small typo here. "then it is contained, then it is contained"
* be at least one error in this list. | ||
*/ | ||
ErrorList errors; | ||
}; |
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If we indeed end up using this type for more than just this feature, it would be lovely to add a lot of the convenience features you find with Rust's Result type. For example, a match
method that runs one lambda if Ok, or another lambda if Error. Or a map_value
method than can turn a Result<T, E>
into a Result<T2, E>
using a provided lambda. We don't need to add these now, just thinking out loud.
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Would it be possible to build on std::expected
? I think we're already using expected-lite here in native.
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I actually used nonstd::expected
in an early iteration of this, but the problem is it doesn't offer a good way to represent "success, with non-fatal warnings." Which is a fairly common phenomenon in cesium-native.
I definitely agree that we would benefit from a little work on ErrorList to improve its ergonomics, though. Starting with a rename, because it's weird to call it ErrorList
when it also holds warnings.
This is a PR into #926.
SharedAssetDepot
is now templatized on both the asset type (such asImageAsset
) and on the type of the unique key used to identify specific assets. Previously the unique key was always a string (the URI).IDepotOwningAsset
, which is the interface by whichSharedAsset
references theSharedAssetDepot
that owns it. And moved most of the depot-specific fields out ofSharedAsset
and into privateAssetEntry
class in theSharedAssetDepot
. This approach allows us to avoid templatizingSharedAsset
on the asset key type.NetworkAssetDescriptor
andNetworkImageAssetDescriptor
, which are classes intended to be unique keys for identifying assets.TilesetSharedAssetSystem
. This is just a bit of future-proofing to allow us to have tileset-specific shared assets in the future.pAssetDepot
inTileContentLoadInfo
topSharedAssetSystem
, because it's not an asset depot.#include
ofAsyncSystem.h
fromIAssetAccessor.h
. OnlyFuture
is needed, notAsyncSystem
.SharedAsset
copy constructor and assignment operators protected. It's ok to copy anImageAsset
, but copying aSharedAsset<ImageAsset>
would result in slicing.store
method fromSharedAssetDepot
, because dealing with the edge cases of this (such as calling it after a request to get the asset is already in flight) was tricky, and it's probably not very useful anyway. This means that only assets created by the depot can be associated with it, which is probably fine.std::function
rather than an interface, since it's just one function.SharedAssetDepot
:staleAssetSizeLimit
->inactiveAssetSizeLimitBytes
for consistency with terminology used elsewhere.getDistinctCount
->getAssetCount
getDeletionCandidateCount
->getInactiveAssetCount
getDeletionCandidateTotalSizeBytes
->getInactiveAssetTotalSizeBytes
SharedAssetDepot::getActiveCount
.SharedAssetDepot::getUsageCount
, because it's peering into implementation details, and I don't think it's needed.markDeletionCandidate
/unmarkDeletionCandidate
take a const asset, since conceptually they modify the depot not the asset.CesiumUtility::Hash::combine
function, ported from Boost. Updated a couple of places we were combining hashes to use it.GltfSharedAssetSystem::getDefault
no longer takes an "options" object. Which is good because it was always ignored after the first time the method was called.isOrphan
fromDoublyLinkedListPointers
, because it seems weird to call a node an orphan when its the only item in a list, and we can't distinguish that case from an actual orphaned node. Added acontains
method toDoublyLinkedList
instead. It works in constant time with the caveat that it can'd distinguish "in this list" from "in some other list". The caveat is documented.ErrorList
to create an instance with one error (error
) or one warning (warning
).CesiumUtility::Result<T>
, which is is a handy container for some result instance plus an ErrorList to capture any warnings and errors that occurred while producing it (or failing to produce it). Also addedCesiumUtility::ResultPointer<T>
for convenience when the value happens to be an IntrusivePointer. There are a few places in the code that have custom containers for the same purpose, such asGltfReaderResult
. We should switch them to use this type instead, but it need not be part of this effort.