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Bump to v2.0.0-preview1.
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kring committed Oct 1, 2023
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4 changes: 3 additions & 1 deletion CHANGES.md
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# Change Log

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### v2.0.0 Preview 1 - 2023-10-02

##### Breaking Changes :mega:

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- `ACesiumCartographicPolygon` now operates on the parts of the tileset that are shown in the Editor viewport, even if it is used with a Cesium3DTileset with a non-identity transformation.
- Fixed bug where older scenes that used Cesium UI created actors could have their `RF_Public` flag set. This could cause problems when converting an existing level to World Partition, or perhaps cause other subtle issues that we haven't realized yet.

In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.27.3 to v0.28.1. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.

### v1.31.1 - 2023-10-02

This is the last release of Cesium for Unreal that will support Unreal Engine v5.0. Future versions will require Unreal Engine v5.1+.
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4 changes: 2 additions & 2 deletions CesiumForUnreal.uplugin
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{
"FileVersion": 3,
"Version": 51,
"VersionName": "1.31.1",
"Version": 52,
"VersionName": "2.0.0 Preview 1",
"FriendlyName": "Cesium for Unreal",
"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
"Category": "Geospatial",
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "cesium-unreal",
"version": "1.31.0",
"version": "2.0.0-preview1",
"description": "Cesium for Unreal",
"main": "index.js",
"directories": {
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