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Merge pull request #1535 from CesiumGS/initialize-height-result-fields
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Initialize fields in FCesiumSampleHeightResult.
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j9liu authored Oct 31, 2024
2 parents d2a6e7e + 6eb4718 commit 681dc06
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1 change: 1 addition & 0 deletions CHANGES.md
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Expand Up @@ -11,6 +11,7 @@
- Fixed a bug that caused incorrect lighting for tilesets using `KHR_materials_unlit`.
- Reduced the memory used by tiles with `KHR_materials_unlit`.
- `CesiumGlobeAnchor` properties are no longer shown on the main `CesiumSunSky` Details panel, because it is almost never necessary to set these. They can still be set on the component's own Details panel if needed.
- Fixed error messages in the Unreal log about uninitialized fields in `FCesiumSampleHeightResult`.

### v2.9.0 - 2024-10-01

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4 changes: 2 additions & 2 deletions Source/CesiumRuntime/Public/CesiumSampleHeightResult.h
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Expand Up @@ -19,7 +19,7 @@ struct CESIUMRUNTIME_API FCesiumSampleHeightResult {
* is false.
*/
UPROPERTY(BlueprintReadWrite, Category = "Cesium")
FVector LongitudeLatitudeHeight;
FVector LongitudeLatitudeHeight = {0.0, 0.0, 0.0};

/**
* True if the height as sampled from the tileset successfully. False if the
Expand All @@ -28,5 +28,5 @@ struct CESIUMRUNTIME_API FCesiumSampleHeightResult {
* will have more information about the problem.
*/
UPROPERTY(BlueprintReadWrite, Category = "Cesium")
bool SampleSuccess;
bool SampleSuccess = false;
};

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