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Bump to v2.11.0, update cesium-native, update CHANGES.md.
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kring committed Dec 1, 2024
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6 changes: 4 additions & 2 deletions CHANGES.md
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# Change Log

### ? - 2024-12-02
### v2.11.0 - 2024-12-02

This is the last release of Cesium for Unreal that will support Unreal Engine v5.2. Future versions will require Unreal Engine v5.3+.

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- Fixed a crash that could occur when using `SampleHeightMostDetailed` on a `Cesium3DTileset` with a raster overlay.
- `CesiumPolygonRasterOverlay` now references `CesiumCartographicPolygon` instances using `TSoftObjectPtr`, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level.
- Fixed a bug that occurred when a `Cesium3DTileset` had three or more overlays.
- Fixed an overlay artifact bug that could occur when a `Cesium3DTileset` had three or more overlays.

In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.41.0 to v0.42.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.

### v2.10.0 - 2024-11-01

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4 changes: 2 additions & 2 deletions CesiumForUnreal.uplugin
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{
"FileVersion": 3,
"Version": 65,
"VersionName": "2.10.0",
"Version": 66,
"VersionName": "2.11.0",
"FriendlyName": "Cesium for Unreal",
"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
"Category": "Geospatial",
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "cesium-unreal",
"version": "2.10.0",
"version": "2.11.0",
"description": "Cesium for Unreal",
"main": "index.js",
"directories": {
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