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Get the plugin working in UE 5.5 Preview. #1539

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Get the plugin working in UE 5.5 Preview. #1539

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Commits on Nov 6, 2024

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  5. Add stock abseil port.

    kring committed Nov 6, 2024
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  7. Fix non-Android errors.

    This is a bit dodgy, because our modified Abseil is now pretending to be
    the real deal. But I haven't worked out how to fix that without
    introducing linker errors yet.
    kring committed Nov 6, 2024
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Commits on Nov 7, 2024

  1. Add stock STB.

    kring committed Nov 7, 2024
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  3. Switch from Xcode 14.3.1 to 15.4.

    Because GitHub [rolled out / is rolling out] an update to the macos-14
    image that removes 14.3.1.
    
    I have to admit I'm a little fuzzy on the implications of switching to
    15.4 with regard to OS support and the changes of successful linking with binaries
    produced by older versions.
    kring committed Nov 7, 2024
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Commits on Nov 10, 2024

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Commits on Nov 12, 2024

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  2. Add UE 5.5 to CI.

    kring committed Nov 12, 2024
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Commits on Nov 13, 2024

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  3. Copy BuildConfiguration.xml to another location on macOS.

    Because it doesn't seem to be picked up from the original spot anymore
    in UE 5.5.
    kring committed Nov 13, 2024
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  6. Remove more packages.

    kring committed Nov 13, 2024
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  7. Write BuildConfiguration.xml to new UE 5.5 on macOS location.

    It seems to have changed from `~/.config/Unreal\
    Engine/UnrealBuildTool/BuildConfiguration.xml` to `~/Documents/Unreal\
    Engine/UnrealBuildTool/BuildConfiguration.xml`, even though this isn't
    mentioned in the release notes. I had to step through UnrealBuildTool in
    the debugger on a Mac to determine this.
    kring committed Nov 13, 2024
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Commits on Nov 15, 2024

  1. Fix SampleHeightMostDetailed test failures on UE 5.5.

    In UE 5.5, `GetCameras` does not find any cameras when running the tests
    headless. As a result, we were never calling `updateView`, and so the
    height samples never completed.
    kring committed Nov 15, 2024
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