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Update CHANGES.md
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Jeshurun Hembd committed Feb 22, 2024
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#### @cesium/engine

##### Additions :tada:

- Surface normals are now computed for clipping and shape bounds in VoxelEllipsoidShape and VoxelCylinderShape. [#11847](https://github.com/CesiumGS/cesium/pull/11847)

##### Fixes :wrench:

- Fixed a bug affecting voxel shader compilation in WebGL1 contexts. [#11798](https://github.com/CesiumGS/cesium/pull/11798)
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