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v0.7 cGameManager
Chixpy edited this page Feb 3, 2024
·
1 revision
Warning
Esta ayuda es para la versión 0.7. Está obsoleta e incompleta.
Clase cGameManager en los scripts.
cGameManager = class
private
...
protected
...
public
property SystemsFile: UTF8String;
property EmulatorsFile: UTF8String;
property GameDataExt: UTF8String;
property GameGroupExt: UTF8String;
// FIXME 1: A ver como la puedo hacer protejida :|
// Por ahora es necesario para saber si debo liberar los objetos o no
// cuando se cambia de listado de grupos
property GroupList: TFPObjectList read FGroupList;
property System: cSystem read;
property SelectedEmulator: UTF8String;
property TempFolder: UTF8String;
property TempFile: UTF8String;
property CRCMaxSize: cardinal;
property CompressedExt: TStringList read;
function GameAtPos(const aIndex: integer): cGame;
function Game(aGameKey: UTF8String): cGame;
function GameCount: longint;
function GroupAtPos(const aIndex: integer): cGameGroup;
function Group(aGroupKey: UTF8String): cGameGroup;
function GroupCount: longint;
procedure SaveSystem;
procedure ChangeSystem(const SystemName: UTF8String);
procedure UpdateGameList;
procedure SoftUpdateGameList;
procedure UpdateGroupList;
function AddFile(Folder: UTF8String; Info: TSearchRec): boolean;
function AddGame(const aFolder: UTF8String; const aFileName: UTF8String;
const aKey: UTF8String): cGame;
function AddGroup(aGameGroupID: UTF8String): cGameGroup;
procedure SaveSystemGameList;
procedure LoadSystemGameList;
procedure ExportGameData(const aFileName: UTF8String;
const UseCRC: boolean; const ExportMode: boolean);
procedure ExportGameDataIni(const aIniFile: TCustomIniFile;
const UseCRC: boolean; const ExportMode: boolean);
procedure ImportGameData(const aFileName: UTF8String);
procedure ImportGameDataIni(const aIniFile: TCustomIniFile);
function FindGroupMediaFile(aFolder: UTF8String; aGameGroup: cGameGroup;
Extensions: TStringList; MultiFile: boolean;
SearchInZip: boolean): UTF8String;
function FindGameMediaFile(aFolder: UTF8String; aGame: cGame;
Extensions: TStringList; MultiFile: boolean;
SearchInZip: boolean): UTF8String;
function FindMediaFile(aFolder: UTF8String; aFileName: UTF8String;
Extensions: TStringList; MultiFile: boolean;
SearchInZip: boolean): UTF8String;
function DecompressFile(CompressedFile, aFile, aFolder: UTF8String): UTF8String;
function Execute(aGame: cGame): longword;
function ExecEmulator(EmulatorID, RomFile: UTF8String): longword;
constructor Create(const aSystemsFile: UTF8String;
const aTempFolder: UTF8String; const aTempFile: UTF8String);
destructor Destroy; override;
end;
constructor Create(const aSystemsFile: UTF8String; const aTempFolder: UTF8String; const aTempFile: UTF8String);
La verdad no debería necesitar crear otro gestor de juegos.
destructor Destroy; override;
Si no deberías necesitar crear otro gestor de juegos... menos aún destruir el gestor ya existente (en la variable GameManager).