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Ninjah

This is the PC release of my XBLIG game Ninjah (which is itself a remake of a 2007 freeware version).

Acknowledgements

  • Monkey-X - the programming language used to create the BlitzMax build of this app (and the Xbox version!)
  • JungleIDE - the IDE used
  • Whoever made the BlitzMax target for Monkey-X, sorry I can't rememberwho that was!

Notes

I've removed the the sound and music files as the music was licensed and I can't remember which sound effects were licensed as well (you know.. in case anyone actually tries to build this thing)

Change Log

25/10/2012 - v1.1.4

  • Music playback now uses memory based streaming of oggs
  • which should result no more 2 second pauses between tracks!

23/10/2012 - v1.1.3

  • Arrow keys can be used for movement (instead of just WASD)
  • Credits screen behaving badly

18/10/2012 - v1.1.2

  • Slightly changed a few levels
  • Fixed pause menu button locations
  • Swapped Select Level and Play Level button locations
  • Added indicator as to the players start position

14/10/2012 - v1.1.1

  • Made BlitzMax target find the best resolution based on GraphicsModes() available

13/10/2012 - v1.1.0

  • Added extra particle effects
  • Fixed Level Select Back Button Alpha
  • Added in game pause menu
  • Options screen Back button now saves
  • Added gravestones (show where you've died when attempting a level)
  • Added subtle coin and level exit animations
  • Fixed all mouse references to be VMouseX()/VMouseY()
  • Fixed all Resolution references to be VDeviceWidth() and VDeviceHeight()

06/10/2012 - v1.0.0

  • Initial Beta Release

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PC release of my XBLIG game Ninjah

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