This is the PC release of my XBLIG game Ninjah (which is itself a remake of a 2007 freeware version).
- Monkey-X - the programming language used to create the BlitzMax build of this app (and the Xbox version!)
- JungleIDE - the IDE used
- Whoever made the BlitzMax target for Monkey-X, sorry I can't rememberwho that was!
I've removed the the sound and music files as the music was licensed and I can't remember which sound effects were licensed as well (you know.. in case anyone actually tries to build this thing)
- Music playback now uses memory based streaming of oggs
- which should result no more 2 second pauses between tracks!
- Arrow keys can be used for movement (instead of just WASD)
- Credits screen behaving badly
- Slightly changed a few levels
- Fixed pause menu button locations
- Swapped Select Level and Play Level button locations
- Added indicator as to the players start position
- Made BlitzMax target find the best resolution based on GraphicsModes() available
- Added extra particle effects
- Fixed Level Select Back Button Alpha
- Added in game pause menu
- Options screen Back button now saves
- Added gravestones (show where you've died when attempting a level)
- Added subtle coin and level exit animations
- Fixed all mouse references to be VMouseX()/VMouseY()
- Fixed all Resolution references to be VDeviceWidth() and VDeviceHeight()
- Initial Beta Release