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Use customized border colour for experimental sliders
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CloneWith committed Jul 27, 2024
1 parent 1f91324 commit c0eeaac
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Showing 2 changed files with 3 additions and 1 deletion.
1 change: 1 addition & 0 deletions src/itdelatrisu/opsu/GameData.java
Original file line number Diff line number Diff line change
Expand Up @@ -1009,6 +1009,7 @@ public void drawRankingElements(Graphics g, Beatmap beatmap, int time) {
*/
public void drawHitResults(int trackPosition, boolean over) {
Iterator<HitObjectResult> iter = hitResultList.iterator();
// TODO: Scale result images based on CS
while (iter.hasNext()) {
HitObjectResult hitResult = iter.next();
if (hitResult.time + HITRESULT_TIME > trackPosition) {
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3 changes: 2 additions & 1 deletion src/itdelatrisu/opsu/states/Game.java
Original file line number Diff line number Diff line change
Expand Up @@ -1685,7 +1685,8 @@ private void drawHitObjects(Graphics g, int trackPosition) {

// draw merged slider
if (!loseState && !GameMod.CINEMA.isActive() && mergedSlider != null && Options.isExperimentalSliderMerging()) {
mergedSlider.draw(Color.white);
mergedSlider.draw(Options.isBeatmapSkinIgnored() ?
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
mergedSlider.clearPoints();
}

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