Releases: CookieCat45/AHIT-APRandomizer
0.7.1b
[THESE RELEASES ARE OUTDATED, SEE THE README]
- Fixed the gates in Nyakuza opening after buying an item from a ticket booth
0.7b
Nyakuza Metro Update!
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Added Nyakuza Metro content. To enable it, set EnableDLC2 to true in yaml options. DON'T enable it if you don't have the DLC installed.
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Added a new option (EndGoal) to change the win condition of the game. There are two options: beat Mustache Girl, or complete Rush Hour. The respective goal levels will be forced onto their vanilla locations in act shuffle. If Rush Hour is the goal, The Finale will be shuffled in act shuffle. The Chapter5MinCost and Chapter5MaxCost options have been renamed to FinalChapterMinCost and FinalChapterMaxCost, and will set the chapter cost of the respective goal chapter (Time's End/Nyakuza Metro). Note that with the Rush Hour goal, you must find Nyakuza Metro and complete all of the levels there for the Chapter 7 finale to unlock.
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Added a new option (VanillaMetro) to force Nyakuza Metro (and optionally its finale) onto its vanilla location in act shuffle.
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Added a new option (BadgeSellerMinItems/BadgeSellerMaxItems) to change the amount of items the Badge Seller can have for sale.
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Added a new option (NyakuzaThugMinShopItems/NyakuzaThugMaxShopItems) to adjust the amount of items that each Nyakuza Metro thug can have for sale. Ticket booths are not affected by this option. Shop item costs in the Metro (including ticket booths) are affected by the MetroMinPonCost and MetroMaxPonCost options.
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Added a new option (BaseballBat) to replace the umbrella weapon with the baseball bat from Nyakuza Metro. DLC2 content does not need to be shuffled for this option but Nyakuza Metro still has to be installed.
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Added a new HUD menu that shows important information not available in the loadout menu, such as the current goal, yarn until next hat, zipline unlocks and painting unlocks. Relics and Metro Tickets are shown as well because the backpack inventory that shows these items on the loadout screen doesn't have a scroll bar if all of the item slots are filled. This HUD menu can be accessed by clicking the Archipelago logo on the loadout screen in the bottom right (controller users can press Y instead).
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Shops now show item icons for most game-native items
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Fixed logic issue with progressive painting unlocks
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Fixed Tasksanity locations occasionally showing up as unknown
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Fixed Alpine Skyline ziplines locking even if ShuffleAlpineZiplines was disabled
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Fixed the Compass Badge occasionally not working at all
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Fixed the Compass Badge not pointing to one of the chests in Heating Up Mafia Town despite it being accessible
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(hopefully) fixed two certain items not spawning in Bon Voyage!
0.6b
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Added a new option (ShuffleSubconPaintings) that will shuffle items that unlock Subcon fire spirit paintings into the item pool. These items are progressive and will unlock the paintings in the order of Village-Swamp-Courtyard.
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Added a new option (Tasksanity) that will turn Ship Shape tasks into checks. The amount of tasks that need to be completed to send a check and the amount of checks in total can be configured with the TasksanityTaskStep and TasksanityCheckCount options. This option requires DLC1 content to be enabled.
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All Time Pieces have now been condensed into a single item
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The MaxExtraTimePieces option is no longer factored in chapter costs. Instead, the Chapter5MaxCost option value is clamped at the total amount of Time Pieces in the item pool, and the HighestChapterCost option value is clamped at the amount of Time Pieces in the pool minus 5.
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Raised the limits of the HighestChapterCost and Chapter5MaxCost options to 50
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80% of all Time Pieces in the pool are now unaffected by progression balancing, and 20% of all yarn in the pool is now affected by progression balancing (before this, all time pieces were progression balanced, and yarn wasn't at all)
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Chapter 3 and 4 are no longer banned as starting chapters for act shuffle
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Renamed the slot data save folder to APSlotData to prevent confusion with the mod folder
0.5.2b
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Replaced Rift Tokens with a new item that gives the player a random dye or hat flair
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Added a visual to indicate which ziplines are currently locked in Alpine (purple cloud particle from the finale)
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Removed Cooking Cat's item check in the Spaceship (after finding out that she still forces a relic into your inventory, despite all of my efforts to prevent that from happening. It may be re-added if I can figure out a workaround to the issue, but for now it's gone).
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Removed all "contract objective complete" pop-ups (which in turn should prevent contracts from disappearing in the loadout menu)
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Fixed Alpine Skyline ziplines that weren't unlocked occasionally allowing you to use them anyway
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Fixed Relics staying in your inventory after being completed
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Fixed the HUB music not playing until Mafia Town was unlocked
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Fixed Mafia Town vaults not giving their items if the first level you entered was Heating Up Mafia Town
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Fixed the Scooter Badge rental not being given to the player in Mail Delivery Service
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Fixed The Illness has Spread not marking itself as completed in act shuffle
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Fixed more issues with the client
0.5.1b
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Fixed crashing bug
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Fixed logic related to Alpine Skyline
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Fixed Arctic Cruise's chapter cost being lower than Alpine's (this was unintentional)
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Possibly fixed Alpine Skyline intro replaying after completing it
0.5b
ADDITIONS:
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Added Arctic Cruise content into the game. To enable it, set EnableDLC1 to true in yaml settings. DO NOT EVER set this option to true if you do not have the Seal the Deal DLC installed.
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Added new choices to the ActRandomizer option: "light" and "insanity". Light will shuffle Time Rifts amongst eachother seperately from the normal act pool, with blue Rifts and purple Rifts being separated as well. The original Act Shuffle behaviour (almost everything) is now renamed to Insanity.
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Added a new option (MaxExtraTimePieces) that defines the limit of extra Time Pieces added into the item pool from DLC content. This value will also be factored into chapter costs. Arctic Cruise adds up to 6, and Nyakuza Metro (when that is implemented) adds up to 10. Defaults to 0. Does effectively nothing if neither of the DLCs are enabled.
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Parade Traps will now freeze if the player is in a state where they can't move, such as during dialogue or cutscenes
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Added the two missing Subcon bush locations as checks
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The Compass Badge will now turn purple if it points to an item that is more than 12000 units away from the player
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Rewrote the entrance shuffle code once more
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The name of the shuffled acts is now shown on Time Rifts without having to complete/enter them first
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Added extended hint information for act shuffle
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Removed the splash screens from the save select menu
FIXES:
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Fixed Death Link not working
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Fixed a bug with act shuffle where some time rifts couldn't be shuffled onto other time rifts
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Fixed lingering particles at the camera badge locations in Mafia Town
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Fixed the bone cage item in Contractual Obligations and certain items in Mafia Town disappearing
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Most likely fixed the Compass Badge occasionally not pointing to storybook pages
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Disabled Online Party's act join feature in act shuffle (using Online Party in general should be OK now)
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Logic fixes related to Heating Up Mafia Town and The Illness has Spread
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Probably tons of other things I forgot to mention
0.4b
Added a new option (ShuffleAlpineZiplines) that will shuffle the 4 Alpine Skyline ziplines in Goat Village leading to the peaks into the item pool as unlocks
Added a new option (VanillaAlpine) that will force Alpine Skyline onto its vanilla location in act shuffle, and optionally its finale as well
Added a new option (UmbrellaLogic) that will make Hat Kid's punch do absolutely nothing, making the umbrella required for certain things like beating Dead Bird Studio, Heating Up Mafia Town, entering Alpine Skyline, etc.
Added a new option (LogicDifficulty) with Normal, Hard, and Expert settings. Currently this makes the following changes:
Hard:
- SDJ logic is forced on
- Birdhouse without Brewing Hat is in logic
- Twilight Bell (Time Rift) with Sprint and Scooter only is in logic
Expert:
- Twilight Bell without Dweller Mask is in logic (Sprint and a way to hit dweller bells is required, Brewing required for time piece at the end)
Added a new option (in the mod config, not a yaml setting) called Verbose Logging. This setting when enabled will cause lag, but you should enable it if you are getting persistent crashes or connection issues
Fixed not being able to hint item groups (more specifically, Time Pieces). To hint for a time piece, use !hint time pieces
Fixed non-freestanding items spawning at 0 0 0
Fixed the left over particle effects at the Camera Badge locations in Mafia Town (junk items also now use this effect)
Some logic fixes/adjustments
0.3.11b
- Fixed Time Piece sent item messages not displaying properly
- Debug messages are now properly printed to log
- Vaults and brewing crates now drop world items instead of the misc. game item
- Fixed blank send and receive item messages
0.3.10b
- Added "sent item" messages
- Shop item names are now properly displayed
- Locations and their data are now cached, meaning the game only has to send one LocationScouts packet per map
- Fixed death in The Illness Has Spread reverting the level to the Free Roam version
- Fixed numerous issues with the Compass Badge
- Fixed Sleepy Subcon pages being mapped to the wrong region
- Fixed numerous other logic issues
0.3.93b
- Fixed yet another crashing bug
- Fixed the Time's End act (and possibly others) being displayed as "???" in act shuffle
- Fixed some log warnings