Skip to content

Gameplay Wrap-up

Compare
Choose a tag to compare
@Coolcord Coolcord released this 06 Sep 04:13
· 397 commits to master since this release

Github releases (by release)

Major Changes

  • Midpoints are always used regardless of how many levels there are per world
  • Added 4 new Spiny Egg behaviors (Chase Mario, Don't Break, Explode Into Flames, and No Eggs)
  • Added 4 new powerups (Bone Caster, Coin Flinger, Luigi's Fire Flower, and Pink Fury)

Minor Changes

  • Added support for Infinite Lives and Permadeath in partially supported games
  • Flying Cheep-Cheep jump height now lower on Normal, Easy, and Very Easy difficulties
  • The amount of hammers the Hammer Bros. throw is based on the difficulty
  • Basic enemy speed is now slower on Easy and Very Easy difficulties
  • Bowser Flames are now fired less frequently on Very Easy and more frequently on Brutal
  • Enemy revival speed is now modified on Random difficulty
  • Fire Bars are now shorter on Easy and Very Easy difficulties
  • Long Fire Bars are now shorter on Normal, Easy, and Very Easy difficulties
  • Piranha Plants are now on the first level on Brutal difficulty
  • Fewer Piranha Plants spawn on Easy and Very Easy difficulties
  • Coin bounce animation, brick break animation, death animation, and Bowser bridge destruction animation can now be randomized
  • Added the remove vertical object limit patch by Chacky that can allow for more than 3 objects to be placed at one x coordinate. Currently, this patch is used to fix a few rare bugs, but future versions of the level generator will make heavier use of this patch.
  • Intro demos are disabled due to a compatibility issue with the new remove vertical object limit patch
  • Worlds can only be a max of 8 levels long instead of 9
  • Partially supported games are limited to 35 starting lives to help prevent graphical glitches
  • Numerous bug fixes

This will be the last update to focus on gameplay changes. Focus will now shift towards wrapping up the graphical features.