Gameplay Wrap-up
Major Changes
- Midpoints are always used regardless of how many levels there are per world
- Added 4 new Spiny Egg behaviors (Chase Mario, Don't Break, Explode Into Flames, and No Eggs)
- Added 4 new powerups (Bone Caster, Coin Flinger, Luigi's Fire Flower, and Pink Fury)
Minor Changes
- Added support for Infinite Lives and Permadeath in partially supported games
- Flying Cheep-Cheep jump height now lower on Normal, Easy, and Very Easy difficulties
- The amount of hammers the Hammer Bros. throw is based on the difficulty
- Basic enemy speed is now slower on Easy and Very Easy difficulties
- Bowser Flames are now fired less frequently on Very Easy and more frequently on Brutal
- Enemy revival speed is now modified on Random difficulty
- Fire Bars are now shorter on Easy and Very Easy difficulties
- Long Fire Bars are now shorter on Normal, Easy, and Very Easy difficulties
- Piranha Plants are now on the first level on Brutal difficulty
- Fewer Piranha Plants spawn on Easy and Very Easy difficulties
- Coin bounce animation, brick break animation, death animation, and Bowser bridge destruction animation can now be randomized
- Added the remove vertical object limit patch by Chacky that can allow for more than 3 objects to be placed at one x coordinate. Currently, this patch is used to fix a few rare bugs, but future versions of the level generator will make heavier use of this patch.
- Intro demos are disabled due to a compatibility issue with the new remove vertical object limit patch
- Worlds can only be a max of 8 levels long instead of 9
- Partially supported games are limited to 35 starting lives to help prevent graphical glitches
- Numerous bug fixes
This will be the last update to focus on gameplay changes. Focus will now shift towards wrapping up the graphical features.