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CompilingRedtamarin
As a whole Redtamarin compile a lot of different things
- the ABC files:
builtin.abc
,shell_toplevel.abc
andredtamarin.abc
- the Component/SWC file:
redtamarin.swc
- the documentation (asdoc)
- the C/C++ sources
- etc.
The original build is explained here: Tamarin build documentation.
We are still using it, so you will need those dependencies:
- Python 2.5 or later
- GNU make 3.81 or later
(GNU make 3.80 does not work. Nor does any other brand of make.)
The Redtamarin build is based on Ant and drive many different build systems.
Dependencies and prerequisites:
- Java 1.6 or later
- Python 2.5 or later
- Ant 1.8 or later
- GNU make 3.81 or later
- Git and/or Subversion/Svn
-
asc.jar
andasc2.jar
(included insrc/utils/
) - Adobe or Apache Flex SDK
- a 64-bit Operating System
the build will work under a 32-bit OS
but you will not be able to build the 64-bit targets. - one or more Operating System Setup
If you want to prepare a machine to compile and test Redtamarin follow our detailed setup
The RedTamarin sources are hosted on a private subversion server: http://dev.corsaair.com
The code is mirrored on Github: https://github.com/Corsaair/redtamarin
The Subversion trunk
is always synched with the Git master
branch.
- open a Terminal
- go to the work folder
$ cd /work
- create a directory
$ mkdir redtamarin-git
- enter it
$ cd redtamarin-git
- clone the repo
$ git clone https://github.com/Corsaair/redtamarin.git .
- open a Terminal
- go to the work folder
$ cd /work
- create a directory
$ mkdir redtamarin-svn
- enter it
$ cd redtamarin-svn
- checkout the repo
$ svn checkout https://github.com/Corsaair/redtamarin/trunk .
From the root of the project
.
├── build
├── build.xml
├── changelog.txt
├── extras
├── license.txt
├── README.md
├── readme.txt
└── src
Go into the build/
directory
.
├── ant
├── common.properties
├── comp
├── compile.properties
├── doc
├── shell
├── targets
├── tasks
├── tpl
└── version.properties
Create your user.properties
$ cp common.properties user.properties
The first thing you need to configure is the path of the Flex SDK
FLEX_HOME_NIX = /sdk/flex/4_6
by default we use the Flex SDK v4.6
but you can use any version
for ex: FLEX_HOME_NIX = /sdk/flex/4_14_1
After that you need to scroll to
#### BUILD OPTIONS ####
Here the main option categories
build.binaries = true
build.documentation = false
build.components = false
build.sdk = false
Each category have more options
build.binaries
compile the redtamarin shell binaries
-
build.32bit = true
compile 32-bit targets -
build.64bit = false
compile 64-bit targets -
build.release = true
compile the release targets
eg.redshell
-
build.debug = false
compile the debug targets
eg.redshell_d
-
build.debugger = false
compile the debugger targets eg.redshell_dd
All those sub-options are accumulable
for example
build.binaries = true
build.32bit = true
build.64bit = false
build.release = true
build.debug = false
build.debugger = false
will produce only 1x 32-bit executable: redshell
another example
build.binaries = true
build.32bit = true
build.64bit = false
build.release = true
build.debug = true
build.debugger = true
will produce only 3x 32-bit executable: redshell
, redshell_d
and redshell_dd
yet another example
build.binaries = true
build.32bit = true
build.64bit = true
build.release = false
build.debug = false
build.debugger = true
will produce only 1x 32-bit executable: redshell_dd
and will produce only 1x 64-bit executable: redshell_dd
You will find the executables in bin-release/linux
("linux" and/or "windows" and/or "macintosh")
.
└── linux / windows / macintosh
├── 32
│ ├── debug
│ │ └── redshell_d
│ ├── debugger
│ │ └── redshell_dd
│ └── release
│ └── redshell
└── 64
├── debug
│ └── redshell_d
├── debugger
│ └── redshell_dd
└── release
└── redshell
note:
with our Hardware Setup
each compilation
- under Windows
compiling 1 target take about 16 minutes
compiling all 6 targets take about 1 hour and 40 minutes - under Mac OS X
compiling 1 target take about 3 minutes
compiling all 6 targets take about 20 minutes - under Linux
compiling 1 target take about 6 minutes
compiling all 6 targets take about 40 minutes
From the root of the project
$ ant
By default the build will read common.properties
you can override it by creating a user.properties
.
You can also also override specific properties
directly on the command line
$ ant -Dbuild.32bit=false -Dbuild.64bit=true
To run a remote build
$ ssh [email protected] 'cd /cygdrive/c/work/redtamarin-test; ant'
Windows
To run the build in both 32-bit and 64-bit
$ build/build32and64
Note:
compiling all the binary targets
can take 4 GB of disk space
eg.bin-debug-32/ ├── debug ├── debugger └── release bin-debug-64/ ├── debug ├── debugger └── release
Each time you compile any of the binaries
- we run
src/configure.py
which generate aMakefile
for example:bin-debug-32/release/Makefile
- when we run this
Makefile
with make
all the compiled files are generated in the respective
binary folder, for example:bin-debug-32/release/
-
builtin.abc
andshell_toplevel.abc
are generated (by the make file) insrc/generated/
- many C/C++ files are generated in
src/generated/
too
they are used to embed the native libraries in the runtime
Important:
you can not simply regenerate a newbuiltin.abc
orshell_toplevel.abc
orredtamarin.abc
without compiling the C/C++ source code
and
Important:
you can not generate different versions ofbuiltin.abc
and/orshell_toplevel.abc
and/orredtamarin.abc
based on the Operating System
The native libraries (builtin.abc
, shell_toplevel.abc
and redtamarin.abc
)
of the runtimes (eg. redshell) are shared for all the OS supported.
We compile against builtin.abc
and shell_toplevel.abc
but we only distribute redtamarin.abc
for convenience.
A user code is compiled against redtamarin.abc
but we never include it in the final program.abc
as the bytecode is already embedded in the runtime
by the way of the *.h/*.cpp
files in src/generated/
.
If you prefer to work with git, you can make a pull request like with any other Github project.
After review, comments etc. if the pull request is accepted here what happen
- I will grab the patch from
.../pull/123.patch
into a file123.patch
- apply it to the current
trunk/
- test it
- then create a comment file
123.comment
- and finally commit/merge into the
trunk/
From that point I move into the local git-svn clone
apply the changes
$ git svn rebase --use-log-author
and push back the changes to the git mirror
$ git push origin master
By using --use-log-author
, the changes will applied with your Github username
--use-log-author
When retrieving svn commits into Git (as part of fetch,
rebase, or dcommit operations), look for the first From:
or Signed-off-by: line in the log message and use that as
the author string.
In the commits it will appears as "username committed with zwetan From 1ab2c3d4" (username
being your user name) and you will appears in the list of commitors.
After that I will close the pull request.
If you prefer to work with subversion, you will need to create a patch.
For example:
$ svn diff redtamarin-svn > example.txt
don't use the .patch
extension,
use the .txt
extension
From there
- Create an issue in Github
- add your
example.txt
file as an attachment - use the comment to describe your patch
After review, comments etc. if the patch is accepted here what happen
- I will grab the patch from the attachment into a file
123.patch
- apply it to the current
trunk/
- test it
- then create a comment file
123.comment
starting with a "From: username [email protected]"
or starting with "From: username" (if you don't provide your email)
followed by a copy/paste of the Github issue comment - and finally commit/merge into the
trunk/
example:
From: username
I modified some stuff that do this and that.
From that point I move into the local git-svn clone
apply the changes
$ git svn rebase --use-log-author
and push back the changes to the git mirror
$ git push origin master
By using --use-log-author
, the changes will applied with your Github username.
In the commits it will appears as "username committed with zwetan" (username
being your user name) and you will appears in the list of commitors.
After that I will close the issue.