A PocketMine-MP Virion for easier implementation of dynamic commands, including support for Minecraft: Bedrock Edition argument listing aimed for both the end users and the plugin developers.
Installation is easy, you may get a compiled phar here, integrate the virion itself into your plugin or you could also use it as a composer library by running the command below:
composer require cortexpe/commando
This virion is purely object oriented. So, to use it you'll have to extend the BaseCommand
object, import the PacketHooker
object and the optional objects for subcommands and arguments (whenever necessary).
For PocketMine-MP API 4, you will need to include Muqsit/SimplePacketHandler in your dependencies.
The virion provides an easy way to verify user input, convert user input, and for making sure that our arguments are the type that we expect it to.
On the plus side, it also provides the argument list for the client to recognize making it easy to use the command without remembering the order of arguments.
Because not only MC: Bedrock can use the commands, I've also implemented command usage pre-generation for ease of use with the console as well.
This also provides an easy to use API for lessening boilerplate code while adding more functionality and verbosity (error codes, and error lists, and sending usage messages).
It is structured in a similar way to the legacy PocketMine commands for ease of migration from an older codebase.
Upon the time of writing this readme file, This virion will be used on Hierarchy for the command implementation clean-up
NOTE: Other miscellaneous functions can be indexed within your IDEs or by reading the source code. This is only the basic usage of the virion, it does not show every aspect of it as that'd be too long to document.
In our command class, we need to extend BaseCommand
and implement its required methods to use all of Commando's features.
<?php
use CortexPE\Commando\BaseCommand;
use pocketmine\command\CommandSender;
class MyCommand extends BaseCommand {
protected function prepare(): void {
// This is where we'll register our arguments and subcommands
}
public function onRun(CommandSender $sender, string $aliasUsed, array $args): void {
// This is where the processing will occur if it's NOT handled by other subcommands
}
}
If we register arguments, we need to import and use / extend (if needed) the provided argument objects.
use CortexPE\Commando\args\RawStringArgument;
protected function prepare(): void {
// $this->registerArgument(position, argument object (name, isOptional));
$this->registerArgument(0, new RawStringArgument("name", true));
}
The arguments passed on our onRun
method will be mapped by name => value
this makes it easy to understand which argument is which, instead of using numeric indices. It is also guaranteed that the arguments passed will be the declared type that we've set.
public function onRun(CommandSender $sender, string $aliasUsed, array $args): void {
if(isset($args["name"])){
$sender->sendMessage("Hello, " . $args["name"] . "!");
} else {
$this->sendUsage();
}
}
The PacketHooker
listener is required for us to be able to inject data to the AvailableCommandsPacket
the server sends.
use CortexPE\Commando\PacketHooker;
// onEnable:
if(!PacketHooker::isRegistered()) {
PacketHooker::register($this);
}
Once we've constructed our command with our arguments and subcommands, we can now register our command to PocketMine's command map, to be available to our users.
// onEnable:
$this->getServer()->getCommandMap()->register("myplugin", new MyCommand($this, "greet", "Make the server greet you!"));
The only difference with using this framework is that you don't need to set the usage message, as they are pre-generated after all the arguments have been registered.
Subcommands work the same way as regular commands, the only difference is that they're registered on the parent command with BaseCommand->registerSubCommand()
having their own set of arguments and own usage message.
The virion provides default error messages for user input errors regarding the arguments given. It also provides a way to register your own error message formats for the sake of customizability.
$cmdCtx->setErrorFormat($errorCode, $format);
// Arrays can be passed on `BaseCommand->setErrorFormats()` to bulk-set other error messages
The error messages are sent in bulk to the users to let them know what parts are wrong with their input, not having to do trial-and-error. A current limitation is that, you cannot register your own error messages with other error codes.
This framework was made with ❤️ by CortexPE, Enjoy!~ :3