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Commands

VixikHD edited this page Aug 4, 2022 · 6 revisions

Commands

Region Commands

Center command

Usage Description Aliases
//center Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2. None

Decoration command

Usage Description Aliases
//decoration <pattern> <radius> [percentage: 90%] Places specified blocks above the highest blocks in the specified radius //d

Drain command

Usage Description Aliases
//drain Drain the selection none

Fill command

Usage Description Aliases
//fill <pattern> Set all the block from the selection to a pattern. //set

Outline command

Usage Description Aliases
//outline <pattern> Cover every outer part of region with a pattern. //hset

Walls command

Usage Description Aliases
//walls <pattern> Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection. None

Move command

Usage Description Aliases
//move <x> <y> <z> Move every block in the selection by specified vector. None
  • X, Y, Z coordinates are not coordinates of final position.
    • For example, vector with coordinates 1, 2, -1 with vector 1, 0, 1 would move to 2, 2, 0.

Selection Commands

Position selection commands

Usage Description Aliases
//pos1, //pos2 Sets either first or second position to player's location. //1, //2

Targeting position commands

Usage Description Aliases
//pos1, //pos2 Sets either first or second position to the block the player is looking at. //1, //2

Chunk command

Usage Description Aliases
//chunk Selects the whole chunk as selection. Requires cubic selection. none

Selection command

Usage Description Aliases
//selection Change the current selection style to a specific one. //sel

Wand command

Usage Description Aliases
//wand Add wand axe to player's inventory. None

Specifying blocks (Block pattern format)

  • To specify block, find its identifier (which is mostly same as the block name) eg. cobblestone, diamond_block, red_stained_glass
    • Finally, with some command the pattern could look this way: //set cobblestone
    • Those identifiers could be found on Minecraft wiki, but as a Minecraft: Java edition id, or in PocketMine source code.
    • Legacy Block Ids (e.g. 1:5 for andesite) are deprecated, and may not work. You should use block identifiers as mentioned above.
  • It is possible to specify more blocks with //set cobblestone,diamond_block
    • There must NOT be a space before or after comma
    • When using this pattern, random blocks will be chosen for the action
    • It's also possible to change ratio of blocks with percentage //set 90%grass,10%grass_path.
  • To clear area, use air, as a block identifier since air is regular block.