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Version 2.0 #245
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Version 2.0 #245
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Druid Rework Ravens - Now a more active spell for summoners. Max ravens increased to up to 10 (requires hard poitns) - Deals splash damage around the target - Has synergy bonus from ALL summons (hard points) - No longer blinds (could override curses) Spirit Wolves - Now has a chance to cast twisters on attack that deal area cold damage - Maximum wolves reduced to 5 (requires hard points) - No longer has synergies with Dire Wolf or Grizzly. The synergy stat bonuses are now baked into the Spirit wolves Dire Wolf - Now has a chance to cast firestorm on attack that deals ticking fire damage in a line - Basic attacks now deal fire damage - Maximum wolves reduced to 3 (requires hard points) Grizzly - Now has a chance to cast shockwave on attack, causing area physical damage and a short stun Heart of Wolverine - Wolverine was indirectly nerfed when Spirt Wolves were made cold damage (Blizz 2.4) and Dire Wolves were made fire damage (Reimagined 2.0). We wanted to add some power to help the new summons and make Heart of the Wolverine more attractive for Elemental Druids (previously no benefit) and Shapeshift Druids (%ED is additive so small gain) - Now provides 5% FCR/IAS and + 1% FCR/IAS per hard point level - Damage% slightly reduced Spirit of the Barbs - This was previously a dead skill and we wanted to give it a unique identity. With the Heart of Wolverine rework giving it more identity as a summon for offensive buffs, we decided to make Spirit of the Barbs a mirror as a defensive debuff while also making it attractive for all druid builds to invest into. - Spirit of Barbs no longer gives thorns aura - Spirit of Barbs now gives -1% Physical Damage Reduction every 2 levels (with a maximum of -30%) to nearby enemies - Spirit of Barbs now gives -1% elemental resist every 2 levels (with a maximum of -30%) to nearby enemies Oak Sage - The %HP numbers were previously bound by Blizzard's max skill lvl (60). With the caps extending to 99, this skill quickly got out of line - HP% was changed from a linear scale to a diminishing return scale.
They appear to be load bearing arrows
- Carrion now recovers health and mana - Solar now applies open wounds - Raven synergy and splash reduced
Was passing positive res
- Grizzly now has a scaling damage curve - Grizzly now has a Shockwave synergy - Dire Wolf now inherits player's fire pierce - Dire Wolf base HP increased in Hell - Dire Wolf now has a Firestorm synergy - Spirit Wolf now inherits player's cold pierce - Spirit Wolf base HP increased in Hell - Spirit Wolf now has a Twister synergy
- Spirit wolf gets cold and wind synergies - Dire wolf gets fire synergies - Bear gets phys shapeshift synergies - Rabies now applies -20% poison resist to infected targets - Plague poppy to 20% synergy to match mainline - Plague poppy test AI changes
- Seems to require hard coded ID in monprop - Removed splash chest from dire wolves and bear in monequip - Slightly increased missile spread for Rabies
These are load bearing arrows and seem to cause crashes. Reverting this change from #200
Merging druid rework
Druid Pelts were left out when elite helms got 4 sockets *big sad* :(
Added a missing "tab" to restore file structure to prevent possible crashes.
4 Socket Elite Druid Helms
Created some Key Conversion recipes
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Version 2.0 of D2R Reimagined
Gameplay Changes
Character Changes (Skills & Balancing)
Druid
Summon Druid has been reworked to allow a more active playstyle and to allow wolves and grizzly to be more attractive options with non-summoner skills.
Raven
Spirit Wolf
Dire Wolf
Grizzly
Heart of the Wolverine
Spirit of the Barbs
Creeper Vine
Carrion Vine
Solar Creeper
Other Changes
Terror -> Hate = Terror + 2 P Diamonds
Hate -> Destruction = Hate + 2 P Skulls
Destruction -> Terror = Destruction + 2 P Emeralds