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Corruption System
A new item is now obtainable from certain bosses in Terror Zones Corruption Orb
Using the corruption orb is as simple as putting a Corruption Orb into the cube with any item. You will cube the item TWICE. The first time will have no effect and simply add the Corrupted Tag to the item. Behind the scenes this is rolling a property to decide the final outcome. The outcome is decided at this point just not applied. You will cube the item once more with a corruption orb and this will actually transform the item.
There are several new things to discover in this corruption system. At this time there are no downsides other than nothing happening. In the future downsides will be added such as poofing your item, or potentially removing a property.
The drop rate of corruption orbs is rather high right now to allow more testing to happening for the mod
Corruption orbs drop at a low chance in normal, medium change in nightmare, and high change in hell.
Other Misc Changes
Fire Arrow now requires less mana and deals more damage to help with early bow-a-zon leveling
Adds in missing radament terror zone drop tables
Increases the base damage of some of the earlier bows in the game
Holy bolt now deals damage to all types and not just demons & undead
Give the Act 1 Merc the ability to use Crossbows (No visual support)
A duplicate ID for a missle was resolved. leapattack685 -> 687
Throwing Mastery now has chance to pierce
Throwing Mastery now has chance to not consume quantity
Throwing Mastery now has replenish quantity on crit
Fixes the standard diamond with grabber recipe
Updated corruption orb recipes description in cubemain
Add in corruption orb drops to andariel, duriel, radament, mephisto
Adds missing MonHolyShock entry in skills.txt
Adds missing synergies for Raven skill
Fixes previous stone of jordan changes and actually adds the lightning damage to what I previous said it should be
Leader of the pack was updated to not give more than +3 of a skill which is impossible without hard edits