Skip to content

1.21.0 - Pre-2.0 Update QoL & Bug Fixes

Latest
Compare
Choose a tag to compare
@CollinHerber CollinHerber released this 21 Oct 23:48
· 27 commits to next since this release
c1575e9

This update is the last major update you will see before the release of 2.0 of D2R Reimagined.
We have no estimates at this time on how long before 2.0 releases.
Expect large changes to Hell in the 2.0 Release.
Expect a launcher with large amount of configuration options.

In-Game Menu Cube Recipes menu were updated

  • Splash Charm upgrade recipes
  • Jewel upgrade recipes
  • Orb of Socketing recipe
  • Jewel punch socketing recipes

Class Balancing from 2.4 and beyond

Custom menu updates:

  • Character Balancing Menu title updated to D2R Reimagined Character Balancing
  • Modinfo Menu title updated to D2R Reimagined Crafting Recipes
  • Barbarian info panel updated with the new information (blizzard 2.4 changes which were unmodified/present were omitted, including other class changes here)

2.4 update references:
https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live

Necromancer Changes

Bone Spear:

  • Teeth synergy increased from 7% to 8%
  • Bone Wall synergy increased from 7% to 8%
  • Bone Spear synergy increased from 7% to 8%
  • Bone Prison synergy increased from 7% to 8%

Bone Spirit:

  • Teeth synergy increased from 6% to 8%
  • Bone Wall synergy increased from 6% to 8%
  • Bone Spear synergy increased from 6% to 8%
  • Bone Prison synergy increased from 6% to 8%

Weaken:

  • Damage reduction now scales based on level, from just 33%, to now 33% and +1% per level
  • Skill description updated (overwritten D2R-R skilldesc with Blizzard 2.4 skilldesc, idk what changed)

Blizzard Dev Comments: For the “Weaken” skill, we added new damage reduction scaling to give more reason to spend additional points on the skill and to give it a more powerful identity.

Decrepify:

  • Tooltip updated to now show the status changes

Barbarian Changes

  • Unused skill tree skill slots removed
  • Shield Mastery skill got a skill slot background
  • Double Swing moved to the 1st row since it is a level 1 skill
  • Bash skill requirement removed from Double Swing
  • Throwing Mastery level requirement changed correctly to 1 as stated in the Barbarian change log

Sword Mastery (Melee Mastery in D2R-R):

  • Increased base attack rating bonus to 40% (from 28%)

Leap:

  • Baseline minimum distance increased from 4 to 8 (as in D2R 2.4)
  • Speed of the leap motion increased to 175% (as in D2R 2.4)
  • Leap now has a minimum jump height and duration
  • Tooltip updated to now display Knockback Radius
  • Tooltip updated to now display Leap motion speed
  • Leap gains +5% speed from itself as synergy
  • Leap is now uninterruptible

Leap Attack:

  • Speed of the leap motion increased to 175% (as in D2R 2.4)
  • Leap synergy added to Leap Attack. Increases leap motion by +2%
  • Leap Attack now has a minimum jump height and duration
  • Attack Rating baseline increased from 50% to 100%
  • Attack Rating per level increased from 15% to 20%
  • Tooltip updated to now display Leap motion speed
  • The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level
  • Leap synergy bonus applies to the AoE damage in addition to the attack (added +10% damage from Whirlwind synergy for it to not fall off too quickly)
  • Increased mana cost of Leap Attack from 9 to 10
  • Leap Attack will be performed even when targeting adjacent enemies (used to perform a basic attack)
  • Leap Attack is now uninterruptible

Blizzard Dev Comments: Leap Attack has received a lot of changes: increased movement speed, smoother trajectory, improved controls, and increased attack rating and damage. Perhaps the biggest change is that Leap Attack now deals AOE damage to surrounding enemies when landing. This gives the Barbarian a strong multi-target skill as early as level 18. This damage does not scale with your weapon, so it's perfect for leveling up a Barbarian in Normal and Nightmare difficulties. The AOE damage won't make as much of an impact on Hell difficulty, but Leap Attack's primary attack and mobility will remain valuable.

Paladin Changes

Resist Fire:

  • Tooltip now displays max resist bonus

Resist Cold:

  • Tooltip now displays max resist bonus

Resist Lightning:

  • Tooltip now displays max resist bonus

Blessed Aim:

  • Tooltip now displays passive Attack Rating bonus

Thorns:

  • Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hit

Blizzard Dev Comments: We wanted to add more potential to the AoE (Area of Effect) Damage auras since they are a capable way for the Paladin to handle groups of monsters. By increasing damage based on distance to the caster, each AoE damage aura will have increased effectiveness while still maintaining the same cadence of visual VFX on the screen. Also, we saw that “Holy Fire” should scale better at higher skill levels to be consistent with general Fire Damage power compared to the other elements. For “Thorns”, we want to improve the gameplay around getting hit to deal damage, so we are making the skill deal flat damage based on attack attempts in addition to returning damage after getting hit. This will allow Thorns to have a more consistent combat performance instead of unpredictable and riskier results.

Sacrifice:

  • Damage to self now reduces per level, from 8% to 8%-1%

Conversion:

  • Maximum conversion chance increased from 50% to 90%

Smite:

  • Tooltip now shows that the skill always hits

Sorceress Changes

Frost Nova:

  • Damage level scaling increased by about 25%

Blizzard:

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Frozen Orb:

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Frozen Armor:

  • Base duration increased from 120 seconds to 144 seconds

Shiver Armor:

  • Damage level scaling increased by about 25%
  • Base duration increased from 120 seconds to 144 seconds

Chilling Armor:

  • Damage level scaling increased by about 200%
  • Duration bonus per level increased from 6 seconds to 12 seconds
  • Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor)
  • Defense baseline increased from 45% to 60%
  • Defense bonus per level increased from 5% to 7%
  • Frozen Armor damage synergy increased from 7% to 9%
  • Chilling Armor damage synergy increased from 7% to 9%

Blizzard Dev Comments: With the cold armor skills, we want to further diversify them by ensuring that each has distinctive advantages. After these changes, “Chilling Armor” will have the greatest Defense bonus and damage potential while still only triggering on ranged attacks. Also, “Frost Nova” is receiving damage scaling improvements to give it more power where it was lacking in the later game.

Nova:

  • Nova mana cost reduced. The initial mana cost is now 13 from 15

Thunder Storm:

  • Duration baseline increased from 32 seconds to 144 seconds
  • Duration bonus per level increased from 8 seconds to 24 seconds

Blizzard Dev Comments: We saw an opportunity to add new synergies for lesser used Lightning skills to increase their damage potential and create new skill build possibilities.

Inferno:

  • Base damage and level scaling increased by about 75% (also to compensate for the incorrect damage calculation in the past)
  • Warmth synergy increased from 13% to 16%
  • Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time
  • Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second
  • Range baseline increased by 75%

Blaze:

  • Damage scaling increased by about 60%

Fire Wall:

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Meteor:

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Hydra:

  • You can now spawn multiple hydras on controller when holding the button down (confirmation needed)
  • Casting delay removed
  • Limited max number of Hydra groups to 6

Blizzard Dev Comments: We wanted to improve the lesser used Fire skills and give more reasons to use them. Inferno is receiving player control improvements with free form casting, like Arctic Blast, and better damage scaling. Blaze is an often-ignored skill, so we wanted to free up synergy requirements and provide more utility and power with damage increases and a new Run/Walk Speed buff for extra utility. Lastly, with Hydra, we wanted to improve the gameplay of summoning Hydras to make it easier to use to skill in combat situations. The removal of Casting Delay and the new limitation on max Hydras will match the maximum Hydra count achievable from before the changes, but now players will have a much easier time to summon that amount.

Druid Changes

Summoning:

  • Druid summons HP is now the average instead of a range
  • Spirits now have 25% PDR
  • Dire Wolf damage scale increased (~30%)
  • Creeper 40% synergy to 10%
  • Creeper skill curve drastically increased
  • Creeper poison duration scaling removed (always 4 seconds)

Elemental:

  • Molten Boulder's synergy with volcano from 10% to 12%
  • Volcano's physical damage synergy from 12% to 16%
  • Arctic Blast skill's new skill curve
  • Twister scaling increased by roughly 50%

Shapeshifting:

  • Maul has 3% attack speed per charge
  • Maul's dmg% per level from 20% to 30%
  • Maul's AR base from +20% to +40%
  • Maul's AR/lvl from 10% to 15%
  • Rabies AR/lvl from 7% to 10%
  • Rabies synergy from 18% to 20%
  • Shock Wave synergy from 5% to 10%
  • Fury's AR/lvl from 7% to 10%
  • Fury's rollback frames from 100% to 70%
  • Fire Claws removed synergy from Fissure
  • Fire Claws removed synergy from Volcano
  • Fire Claws base damage increased by 75%
  • Removed duration on Werewolf and Werebear. They are now permanent and can be removed by casting the spell again
  • Lycanthropy no longer gives duration to Werewolf or Werebear. It now gives duration to Maul and Feral Rage buffs at +2 seconds/lvl

General fixes

  • Rune & Gem stacks sold to vendors cannot be bought back anymore
  • Reverted Rune & Gem stacks being treated as quest items change from pre-release build
  • Given back "gemy" type to Perfect Gems as it was in 1.20
  • Metamorphosis Tooltip is bugged #119 fixed by correcting column name in skilldesc.txt from "item proc descline" to "item proc descline count", as referenced in the official documentation
  • Added the file which handles Terror Zones: ../data/hd/global/excel/desecreatedzones.json

Custom menu changes

  • File name structure reorganized for easier sorting
  • All menus given a facelift
  • All skill changes are categorized according to which skill tab they belong
  • "Skill Changes" titles were changed to skill tab names where applicable
  • Barbarian beautified
  • Druid cleaned up
  • Paladin Holy Bolt & FoH change added
  • Sorceress Hydra change removed, added Frozen Orb change
  • Amazon change added
  • TODO submenus renamed to TBD

Barbarian

  • Fixed Leap and Leap Attack description
  • Reverted Reimagined's change on Double Throw and instead used Blizzard's 2.4 version
  • Sword Mastery renamed to Melee Mastery in the tables. Website should show it correctly with this fix.

Druid

  • Poison Creeper's synergy with Rabies increased to 20%, with the 2.4 changes it's about as powerful as it was in Reimagined 1.20

Other Changes

  • Set "nolimit" for all uniques to 1 to enable uniques appearing multiple times in the same session to make it harder to min/max for specific uniques with the new Orb of Conversion or for example gambling.
  • Set "lvl" to an appropriate value in relation to "lvl req" to reduce the drop chance of high level items by the item not dropping from low level enemies. This was somewhat regulated by the base items lvl inside armor.txt and weapon.txt but with this change it is made sure.
  • Renamed the sets and set items so their names are displayed like all other sets and set items. Now they are represented with their actual name to make editing easier.
  • Fixed the code for some recipes from "ring" to "rin"
  • Make it so ice arrow pierces by default
  • Amazon skills no longer use quantity of quivers
  • Added 20% larger Transmute button for Cube and moved it closer to the inventory screen. Now it's easier to click.
  • Moved the X (close) button of cube slightly to the left so now it is part of it's own UI like other X buttons
  • Added 25% larger Gold button, adjusted it's positions. It is easier to click now.
  • Changed name of potions to MP/HP 1-5 for easier identification of potion quality
  • Fixed Amethyst stack coloring
  • Changed Rune 20-33 coloring format. Rune name is orange like all other runes now, pick up text is still in red.
  • Makes it so Stacked runes can no longer be sold to vendor
  • Fixes a few corruption orb recipes that were not intended to "do nothing"
  • Fixes the inability to pull from a stack of 100
  • Fixes the clickable area of the stash and cube to not send move commands when clicking on the background
  • Unified crafting recipe name format in cubemain.txt
  • Added input & output to all recipes names in cubemain.txt
  • Ordered recipes name in alphabetical order in cubemain.txt
  • Disabled item stamina cube upgrades in cubemain.txt
  • Disabled item durability upgrades in cubemain.txt
  • Disabled specific item lvl upgrade recipes (I want to introduce universal reroll recipes for uniques/set items later) in cubemain.txt
  • Added missing 1.11 runewords
  • Appended "Reimagined" to old runewords that reused 1.11 names
  • Changed original "Plague" runeword to sword/dagger/h2h to match D2R
  • Fixed "Shaek" to "Shael" in Principle Reimagined
  • Fixed Nihil Poison Vipers - No longer deal physical damage
  • Fixed non-TZ Duriel Loot Table References. Duriel should drop items again in non-TZ areas
  • Adding descriptions to Orb of Socketing/Conversion
  • New Runeword - Scout - helm only - El Nef
  • New Runeword - Snowdrop - staff only - Tir Thul (inspired by Leaf)
  • Replaced all kill-skill, levelup-skill, death-skill, skill, oskill, gethit-skill, hit-skill, att-skill and charged skill Ids with the actual skill name for unique and sets for easier updating in the future
  • Fixes a few unique item "An Evil Force" instances
  • Removes the "Special Arrows" from Akara and Charsi that caused confusion with the crafted arrow recipes
  • When upgrading to exception/elite the level requirement is no longer artificially increased as well
  • Fixes some resolution issues with smaller screens and the inventory/cube screens.
  • Swapped the set items perk of Axe Mastery to Sword Mastery so it gives Melee Mastery in game instead of Shield Mastery
  • Swapped all entries of Sword Mastery to Melee Mastery to meet the new formatting of those skills

Custom menu updates
Custom menu updates
Custom menu updates
Selling rune stack to vendor)
Scout
Snowdrop
D2R cube
D2R inv+bank
Leap & Leap Attack
BarbarSkillTree
Socketing
Charms&Jewels