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Releases: DDoS/GBAiD

v0.3.0 beta

19 Jul 19:50
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v0.3.0 beta Pre-release
Pre-release

Bug fixes and accuracy improvements.

Entering beta!

v0.2.1 alpha

16 Mar 15:38
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v0.2.1 alpha Pre-release
Pre-release

This release adds sound support, full screen mode, and some other small improvements.

The current LDC version has a bug which broke compilation. Use DMD instead.

v0.2.0 alpha

26 Dec 21:30
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v0.2.0 alpha Pre-release
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  • Fixes timing issues causing slight graphical bugs
  • Fixes absurd CPU usage
  • Fix compiling in release mode with DMD
  • New and improved save format
  • Performance improvements
  • A ton of other minor fixes

The code base has had a huge refactor to improve code quality and make it more D-idiomatic.

v0.1.2 alpha

27 Mar 16:15
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v0.1.2 alpha Pre-release
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Changes

Fixes

  • Fix flash bank selection problem, Pokémon won't complain about save corruption anymore
  • CPU accuracy fixes
  • Fix DMA race condition (rare issue)
  • Fix to IRQ handling
  • Fix to EEPROM
  • Fix ARM ALU flags

Improvements

  • Overall performance improvements
  • Overall timing improvements
  • Assembly is now optional for platforms and compilers that don't support it
  • Remove the need for a separate thread for DMAs

Features

  • EPX, XBR and bicubic upscaling (OpenGL shaders)
  • Controller support

Other

  • Changed save extension to ".gsf" from ".sav" to reduce conflicts with other emulators

Regressions

  • Increased CPU usage to improve timings

v0.1.1 alpha

27 Dec 00:43
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v0.1.1 alpha Pre-release
Pre-release

Fixed:

  • Fix a deadlock between CPU and DMA threads
  • Fix flash bank switching
  • Fix compiling on Windows and Linux
  • Fix 32bit compiling on OS X

Still broken:

  • Linking with DMD on OS X, caused by this
  • Linking with DMD on Windows

v0.1.0 alpha

24 Dec 19:11
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v0.1.0 alpha Pre-release
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First official release.