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This repository has been archived by the owner on Dec 11, 2017. It is now read-only.

DGLE Windows SDK v2:0.3.1 (hotfix)

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@megaDRONe86 megaDRONe86 released this 16 Nov 14:39
· 208 commits to master since this release

This release fixes most critical issues found and added support for some required features like MP3 playback support. Added official C#, Delphi and Free Pascal headers and few samples.

[ * ] - bugfix or minor enhancement
[!*!] - critical bugfix or major enhancement
[ + ] - new feature added
[!+!] - new major feature added
[ - ] - removed

[!+!] Plugin with MP3 music support.
[ + ] Support for Free Pascal.
[ + ] Method Decompose of TMatrix4x4.
[ + ] Ability to set bitmap font texture filtering through E_BITMAP_FONT_LOAD_FLAGS flags.
[ * ] FontTool generated corrupted bitmap font files.
[ * ] Fixed TGA loader issue that cause image flipping in some cases.
[ * ] Fixed issue with wrong iDeltaWheel value for mouse wheel.
[ * ] Fixed error in MatrixBillboard method.
[ * ] Now vertices color order for Render2D::DrawLine is correct.
[ * ] Wrong behavior after drag mouse outside engines window (in windowed mode only).
[ * ] Now Render2D::CullBoundingBox with camera set and zero angle is working as expected.
[ * ] Corrected wrong mouse area at start when using ICF_EXCLUSIVE input configuration flag.
[ * ] Method Free of IFile caused crash in Delphi.
[ * ] Mouse wheel was not captured when engine renders to custom window.