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Card Release 2

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@ahezard ahezard released this 28 Dec 00:15
· 5257 commits to master since this release

This is a prerelease of the "card" branch. This branch purpose is to implement the capability to run commercial ds game. For now it have no homebrew/dldi support so use previous V0.0.3 release if you want that. Future release will restore homebrew/dldi support.

Don't expect high compatibility or save support yet but this new version improves compatibility and speed. From a technical point of view some basic caching have been implemented for small reads and the stability of direct read for big read have been improved. Next step will be saves support.

Some games that work well with this version:

Warioware: Touched
Mario Kart DS (if you have a physical MKDS card for saving)
Bomberman
GoldenEye: Rogue Agent
Space Invaders DS
MegaMan ZX
Yoshi Touch & Go
Mario64
pokemon blue rescue team
... and many more :-) (see https://docs.google.com/spreadsheets/d/1M7MxYQzVhb4604esdvo57a7crSvbGzFIdotLW0bm0Co/edit#gid=0)

Credits: ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000

A fair warning and note to all: If you don't wish to save, keep ALL cards out of SLOT-1. THE SAVES WILL BE OVERWRITTEN IF THE SAVE CHIP MATCHES.
For example, running MKDS with an AC:WW game in SLOT-1 will overwrite AC:WW's save, since the chip is the same.
However, if you wish to save like this, TWLSaveTool can tell you the chip type. Just backup the old save first.