v1.6.0
Instructions:
- Download the
.7z
or.zip
file. - Extract the nds-bootstrap
.nds
and.ver
files, toroot:/_nds/
.
Bug fixes
- Improved stability of wireless communications by moving SD R/W operations from vBlank & IPC Sync IRQs (of arm7) to main loop (of arm7) (once again, achieved by hooking SWI Halt calls)!
- This means little to no random connection dropouts (may vary, depending on the game).
- Mario Kart DS will now properly host a single-card multiplayer game.
- No more slowdowns during ROM reads from the SD card with wireless comms.!
- Compared to prior versions which implemented SWI Halt hooking, some optimizations have been made to reduce slowdown from said hooking. No slowdown has been found in known games which had those prior, such as CTGP Nitro (v1.0).
- Fixed an overlooked bug (which occurred since v1.1.0) which caused a Data Abort crash when attempting to connect to PBR via Pokemon Diamond, Pearl, or Platinum.
- The same disconnection bug will likely persist.
- Cut the Rope no longer shows black screens for Memory Pit users!
Known bugs
Due to moving SD R/W operations to main loop, the following will occur.
- Compared to previous versions, there may be some minor slowdown in certain games (such as Pokemon B/W 2, during the title screen).
- On DSi consoles, Nervous Brickdown & Big Bang Mini will crash on black screens after the company logos. Both will still run on 3DS consoles, as those games are pre-loaded to RAM.
- If you still encounter random connection dropouts, try turning off the
Card read DMA
setting in either TWLMenu++ or the forwarder per-game settings menus.