Implementation of basic 2D geometry algorithms in Ruby.
gem 'ruby-geometry', require: 'geometry'
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Point
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Segment
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Vector
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Polygon
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Line
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Area of convex polygon
Polygon#area
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Distance from point to a line or segment
Line#distance_to(point)
,Segment#distance_to(point)
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Do segments overlap?
Segments#overlaps?
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Do segments lie on one line?
Segment#lies_on_one_line_with?
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Do segments intersect?
Segment#intersects_with?
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Segments intersection point
Segment#intersection_point_with
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Does segment contain given point?
Segment#contains_point?
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Are segments parallel?
Segment#parallel_to?
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Are vectors collinear?
Vector#collinear_with?
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Vectors cross product (outer product, vector product)
Vector#cross_product
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Vectors scalar product (inner product, dot product)
Vector#scalar_product
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Segment length
Segment#length
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Vector modulus
Vector#modulus
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Trivial vector arithmetics: summation, subtraction, vector-number multiplication
Vector#+(vector); Vector#-(vector); Vector#*(numeric)
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Euclid distance
Geometry#distance
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Line slope
Line#slope
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Y-intercept of a line
Line#y_intercept
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X-intercept of a line
Line#x_intercept
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Are lines parallel?
Line#parallel_to?
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What x-value do lines intersect at?
Line#intersect_x
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What is the angle between two lines?
Line#angle_to
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Rectangular bounds of polygon
Polygon#bounding_box
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Does polygon contain a given point?
Polygon#contains?
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Is polygon self-intersecting?
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Is polygon convex?
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Do polygons intersect?
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Does circle contain given point?
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Do circles intersect?
Copyright (c) 2008 Daniel Vartanov, released under the MIT license