-
Notifications
You must be signed in to change notification settings - Fork 19
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Work on BandButton and BandCamShot (#339)
* bandbutton added * bandbutton nearly matched, and retail symbols too * add bandcamshot * bandcamshot work * more bandcamshot stuff
- Loading branch information
Showing
15 changed files
with
1,091 additions
and
221 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,219 @@ | ||
#include "bandobj/BandButton.h" | ||
#include "bandobj/BandLabel.h" | ||
#include "rndobj/PropAnim.h" | ||
#include "ui/UI.h" | ||
#include "utl/Symbols.h" | ||
|
||
INIT_REVS(BandButton); | ||
|
||
void BandButton::Init(){ | ||
TheUI->InitResources("BandButton"); | ||
Register(); | ||
} | ||
|
||
BandButton::BandButton() : mFocusAnim(0), mPulseAnim(0), mAnimTask(0), mStartTime(0) { | ||
|
||
} | ||
|
||
BandButton::~BandButton(){ | ||
if(mFocusAnim) delete mFocusAnim; | ||
if(mPulseAnim) delete mPulseAnim; | ||
} | ||
|
||
BEGIN_COPYS(BandButton) | ||
COPY_SUPERCLASS(UIButton) | ||
END_COPYS | ||
|
||
SAVE_OBJ(BandButton, 0x42) | ||
|
||
BEGIN_LOADS(BandButton) | ||
PreLoad(bs); | ||
PostLoad(bs); | ||
END_LOADS | ||
|
||
void BandButton::PreLoad(BinStream& bs){ | ||
LOAD_REVS(bs); | ||
ASSERT_REVS(0x10, 0); | ||
bool bbb = false; | ||
if(gRev < 8){ | ||
if(gRev <= 4){ | ||
LOAD_SUPERCLASS(RndTransformable) | ||
LOAD_SUPERCLASS(RndDrawable) | ||
} | ||
else UIButton::PreLoad(bs); | ||
if(gRev > 2){ | ||
int i, j, k, l; | ||
bs >> i >> j >> k >> l; | ||
} | ||
if(gRev <= 4){ | ||
Symbol s; | ||
bs >> s; | ||
SetType(s); | ||
} | ||
if(gRev < 8){ | ||
bool b8; | ||
bs >> b8; | ||
if(b8) mFitType = kFitStretch; | ||
else mFitType = kFitWrap; | ||
} | ||
if(gRev < 7 && mFitType == kFitStretch){ | ||
Hmx::Matrix3 mtx; | ||
mtx.Identity(); | ||
SetLocalRot(mtx); | ||
} | ||
if(gRev != 0) bs >> bbb; | ||
else bbb = false; | ||
bs >> mWidth; | ||
bs >> mHeight; | ||
if(gRev <= 4) bs >> mTextToken; | ||
if(gRev > 5) bs >> (int&)mAlignment; | ||
} | ||
else if(gRev == 8){ | ||
UIButton::PreLoad(bs); | ||
int i; bs >> i; | ||
mFitType = i; | ||
bs >> mWidth; | ||
bs >> mHeight; | ||
bs >> mLeading; | ||
bs >> (int&)mAlignment; | ||
int w, x, y, z; | ||
bs >> w >> x >> y >> z; | ||
bs >> bbb; | ||
Hmx::Color col; | ||
bs >> col; | ||
bs >> mKerning; | ||
bs >> mTextSize; | ||
} | ||
else { | ||
UIButton::PreLoad(bs); | ||
if(gRev < 0xC){ | ||
int i; bs >> i; | ||
mFitType = i; | ||
bs >> mWidth; | ||
bs >> mHeight; | ||
if(mFitType == kFitWrap){ | ||
mHeight = 0; | ||
mWidth = 0; | ||
} | ||
} | ||
if(gRev < 0xB){ | ||
bs >> mLeading; | ||
bs >> (int&)mAlignment; | ||
} | ||
if(gRev < 0xE){ | ||
int i, j, k, l; | ||
bs >> i >> j >> k >> l; | ||
} | ||
if(gRev < 0xB){ | ||
bs >> bbb; | ||
bs >> mKerning; | ||
bs >> mTextSize; | ||
} | ||
} | ||
if(gRev < 0xC){ | ||
int i; bs >> i; | ||
} | ||
if(gRev < 0xB){ | ||
int c = 0; | ||
if(bbb) c = 2; | ||
mCapsMode = c; | ||
} | ||
if(gRev == 0xE){ | ||
BandLabel::LoadOldBandTextComp(bs); | ||
} | ||
} | ||
|
||
void BandButton::PostLoad(BinStream& bs){ | ||
UIButton::PostLoad(bs); | ||
if(gRev == 13 || gRev == 14 || gRev == 15){ | ||
ObjPtr<RndMesh, ObjectDir> meshPtr(0, 0); | ||
bs >> meshPtr; | ||
} | ||
} | ||
|
||
void BandButton::DrawShowing(){ | ||
bool focusanimating = false; | ||
if(mFocusAnim && mFocusAnim->IsAnimating()) focusanimating = true; | ||
if(mState == kFocused && (focusanimating || mPulseAnim)){ | ||
if(!focusanimating && !mPulseAnim->IsAnimating()) StartPulseAnim(); | ||
if(focusanimating){ | ||
if(!mText->GetFont()) Update(); | ||
mAnimTask->Poll(TheTaskMgr.UISeconds() - mStartTime); | ||
UpdateAndDrawHighlightMesh(); | ||
mText->DrawShowing(); | ||
if(UILabel::sDebugHighlight) Highlight(); | ||
} | ||
else UILabel::DrawShowing(); | ||
} | ||
else UILabel::DrawShowing(); | ||
} | ||
|
||
void BandButton::SetState(UIComponent::State state){ | ||
if(state != mState){ | ||
UIComponent::State curstate = GetState(); | ||
UIComponent::SetState(state); | ||
if(mState == kFocused && mFocusAnim){ | ||
if(TheUI->IsTransitioning()) SkipToFocused(); | ||
else { | ||
mAnimTask = mFocusAnim->Animate(mFocusAnim->StartFrame(), mFocusAnim->EndFrame(), kTaskUISeconds, 0.0f, 0.05f); | ||
mStartTime = TheTaskMgr.UISeconds(); | ||
} | ||
} | ||
else if(curstate == kFocused){ | ||
if(mPulseAnim && mPulseAnim->IsAnimating()) mPulseAnim->StopAnimation(); | ||
if(mFocusAnim){ | ||
if(TheUI->IsTransitioning()) SkipToUnfocused(); | ||
else { | ||
mAnimTask = mFocusAnim->Animate(mFocusAnim->EndFrame(), mFocusAnim->StartFrame(), kTaskUISeconds, 0.0f, 0.05f); | ||
mStartTime = TheTaskMgr.UISeconds(); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
|
||
void BandButton::SkipToFocused(){ | ||
if(mFocusAnim){ | ||
mAnimTask = mFocusAnim->Animate(mFocusAnim->EndFrame() - 1.0f, mFocusAnim->EndFrame(), kTaskUISeconds, 0.0f, 0.0f); | ||
mStartTime = TheTaskMgr.UISeconds(); | ||
} | ||
} | ||
|
||
void BandButton::SkipToUnfocused(){ | ||
if(mFocusAnim){ | ||
mAnimTask = mFocusAnim->Animate(mFocusAnim->StartFrame() + 1.0f, mFocusAnim->StartFrame(), kTaskUISeconds, 0.0f, 0.0f); | ||
mStartTime = TheTaskMgr.UISeconds(); | ||
} | ||
} | ||
|
||
void BandButton::StartPulseAnim(){ | ||
if(mPulseAnim){ | ||
mAnimTask = mPulseAnim->Animate(0.05f, false, 0.0f, RndAnimatable::k30_fps_ui, mPulseAnim->StartFrame(), mPulseAnim->EndFrame(), 0.0f, 1.0f, loop); | ||
mStartTime = TheTaskMgr.UISeconds(); | ||
} | ||
} | ||
|
||
void BandButton::Update(){ | ||
UILabel::Update(); | ||
if(mLabelDir->FocusAnim()){ | ||
if(!mFocusAnim) mFocusAnim = Hmx::Object::New<RndPropAnim>(); | ||
mFocusAnim->Copy(mLabelDir->FocusAnim(), kCopyShallow); | ||
mFocusAnim->Replace(mLabelDir->TextObj(mFontMatVariation), mText); | ||
} | ||
if(mLabelDir->PulseAnim()){ | ||
if(!mPulseAnim) mPulseAnim = Hmx::Object::New<RndPropAnim>(); | ||
mPulseAnim->Copy(mLabelDir->PulseAnim(), kCopyShallow); | ||
mPulseAnim->Replace(mLabelDir->TextObj(mFontMatVariation), mText); | ||
} | ||
} | ||
|
||
BEGIN_HANDLERS(BandButton) | ||
HANDLE_ACTION(skip_to_focused, SkipToFocused()) | ||
HANDLE_ACTION(skip_to_unfocused, SkipToUnfocused()) | ||
HANDLE_SUPERCLASS(UIButton) | ||
HANDLE_CHECK(0x171) | ||
END_HANDLERS | ||
|
||
BEGIN_PROPSYNCS(BandButton) | ||
SYNC_SUPERCLASS(UIButton) | ||
END_PROPSYNCS |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
#pragma once | ||
#include "ui/UIButton.h" | ||
|
||
class BandButton : public UIButton { | ||
public: | ||
BandButton(); | ||
OBJ_CLASSNAME(BandButton); | ||
OBJ_SET_TYPE(BandButton); | ||
virtual DataNode Handle(DataArray*, bool); | ||
virtual bool SyncProperty(DataNode&, DataArray*, int, PropOp); | ||
virtual void Save(BinStream&); | ||
virtual void Copy(const Hmx::Object*, Hmx::Object::CopyType); | ||
virtual void Load(BinStream&); | ||
virtual void DrawShowing(); | ||
virtual ~BandButton(); | ||
virtual void PreLoad(BinStream&); | ||
virtual void PostLoad(BinStream&); | ||
virtual void SetState(UIComponent::State); | ||
virtual void Update(); | ||
|
||
void SkipToFocused(); | ||
void SkipToUnfocused(); | ||
void StartPulseAnim(); | ||
|
||
DECLARE_REVS; | ||
static void Init(); | ||
static void Register(){ | ||
REGISTER_OBJ_FACTORY(BandButton) | ||
} | ||
NEW_OBJ(BandButton) | ||
NEW_OVERLOAD; | ||
DELETE_OVERLOAD; | ||
|
||
RndAnimatable* mFocusAnim; // 0x1bc - might be a RndPropAnim* instead? | ||
RndAnimatable* mPulseAnim; // 0x1c0 - might be a RndPropAnim* instead? | ||
Task* mAnimTask; // 0x1c4 - Task* | ||
float mStartTime; // 0x1c8 | ||
}; |
Oops, something went wrong.