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Bundle mod for Cookie Clicker, containing new Achievements and Upgrades.

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Darky's Achievements and Upgrades Batch

Hey there! My name is Darky and welcome to Darky's Achievements and Upgrades Batch, a bundle of 2 mods i made for the popular and Father of Idle Games: Cookie Clicker. Those 2 mods in question are: Darky's Achievement Package and Darky's Armful Collection of Upgrades.

What is Darky's Achievements and Upgrades Batch?

As already mentioned, Darky's Achievements and Upgrades Batch is a bundle mod containing Darky's Achievement Package and Darky's Armful Collection of Upgrades and when loaded into Cookie Clicker will give you a lot of new custom achievements and upgrades for the game! And yes, those achievements add to your milk!

If you like to spoil yourself on all the new achievements and upgrades in this Batch, then go over to this little wiki.

Current version

Check the releases page for a full history of all versions of both the Package and the Collection (excluding the Pastebin versions).

How do I load these mods?

There are a few ways to load these mods:

Bookmarklet

  1. Copy this code and save it as a bookmark.
  2. Paste it in the URL section.
  3. To activate, click the bookmark when the game's open.

Package:

javascript: (function () {
	Game.LoadMod('https://darksoul1800.github.io/DarkysBatch/Darkys_Achievement_Package.js');
}());

Collection:

javascript: (function () {
	Game.LoadMod('https://darksoul1800.github.io/DarkysBatch/Darkys_Armful_Collection_of_Upgrades.js');
}());

Batch:

javascript: (function () {
	Game.LoadMod('https://darksoul1800.github.io/DarkysBatch/Darkys_Achievements_and_Upgrades_Batch.js');
}());

Userscript

Want the mods to be loaded automatically everytime you open the game? Well for that we have this following script for stuff like Tampermonkey or Greasemonkey that you can use:

Package:

// ==UserScript==
// @name Darky's Achievement Package
// @namespace Package
// @include https://cookieclicker.eu/cookieclicker/
// @version 1
// @grant none
// ==/UserScript==

var code = "(" + (function() {
    var checkReady = setInterval(function() {
        if (typeof Game.ready !== 'undefined' && Game.ready) {
            Game.LoadMod('https://darksoul1800.github.io/DarkysBatch/Darkys_Achievement_Package.js');
            clearInterval(checkReady);
        }
    }, 1000);
}).toString() + ")()";

window.eval(code);

Collection:

// ==UserScript==
// @name Darky's Armful Collection of Upgrades
// @namespace Collection
// @include https://cookieclicker.eu/cookieclicker/
// @version 1
// @grant none
// ==/UserScript==

var code = "(" + (function() {
    var checkReady = setInterval(function() {
        if (typeof Game.ready !== 'undefined' && Game.ready) {
            Game.LoadMod('https://darksoul1800.github.io/DarkysBatch/Darkys_Armful_Collection_of_Upgrades.js');
            clearInterval(checkReady);
        }
    }, 1000);
}).toString() + ")()";

window.eval(code);

Batch:

// ==UserScript==
// @name Darky's Achievements and Upgrades Batch
// @namespace Batch
// @include https://cookieclicker.eu/cookieclicker/
// @version 1
// @grant none
// ==/UserScript==

var code = "(" + (function() {
    var checkReady = setInterval(function() {
        if (typeof Game.ready !== 'undefined' && Game.ready) {
            Game.LoadMod('https://darksoul1800.github.io/DarkysBatch/Darkys_Achievements_and_Upgrades_Batch.js');
            clearInterval(checkReady);
        }
    }, 1000);
}).toString() + ")()";

window.eval(code);

Bugs and suggestions

Any bugs or suggestions you have should be opened as an issue here for easier tracking. This allows me to close issues once they're fixed.

Is that all?

Yea, i guess so. Thanks for reading and using my mods!

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Bundle mod for Cookie Clicker, containing new Achievements and Upgrades.

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