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Fix wording variation
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nowsprinting committed Nov 26, 2024
1 parent e66896a commit 327f29c
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Showing 21 changed files with 53 additions and 53 deletions.
12 changes: 6 additions & 6 deletions Editor/Localization/ja.po
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Expand Up @@ -20,7 +20,7 @@ msgid "Description"
msgstr "説明"

# description tooltip
msgid "Description about this setting instance"
msgid "Description about this settings instance."
msgstr "このAutopilotSettingsインスタンスの説明"

# name
Expand Down Expand Up @@ -178,7 +178,7 @@ msgid "Description"
msgstr "説明"

# description tooltip
msgid "Description about this agent instance"
msgid "Description about this Agent instance."
msgstr "このAgentインスタンスの説明"


Expand Down Expand Up @@ -400,14 +400,14 @@ msgstr "操作を記録したJSONファイル"

# recordedJson tooltip
msgid "JSON file recorded by AutomatedQA package"
msgstr "Automated QAパッケージのRecorded Playbackウィンドウで記録したjsonファイルを設定します"
msgstr "Automated QAパッケージのRecorded Playbackウィンドウで記録したJSONファイルを設定します"


#: Editor/UI/Agents/ErrorHandlerAgent.cs

# handleException
msgid "Handle Exception"
msgstr "例外を捕捉"
msgstr "例外を検知"

# handleException tooltip
msgid "Specify an Autopilot terminates or only reports when an Exception is detected in the log"
Expand Down Expand Up @@ -480,7 +480,7 @@ msgid "Description"
msgstr "説明"

# description tooltip
msgid "Description about this Logger instance"
msgid "Description about this Logger instance."
msgstr "このLoggerインスタンスの説明"


Expand Down Expand Up @@ -532,7 +532,7 @@ msgid "Description"
msgstr "説明"

# description tooltip
msgid "Description about this Reporter instance"
msgid "Description about this Reporter instance."
msgstr "このReporterインスタンスの説明"


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2 changes: 1 addition & 1 deletion Editor/UI/Agents/DoNothingAgentEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class DoNothingAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_lifespanSec = L10n.Tr("Lifespan [sec]");

private static readonly string s_lifespanSecTooltip =
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2 changes: 1 addition & 1 deletion Editor/UI/Agents/ErrorHandlerAgentEditor.cs
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Expand Up @@ -17,7 +17,7 @@ public class ErrorHandlerAgentEditor : UnityEditor.Editor

// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private SerializedProperty _descriptionProp;
private GUIContent _descriptionLabel;

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2 changes: 1 addition & 1 deletion Editor/UI/Agents/OneTimeAgentEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class OneTimeAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_agent = L10n.Tr("Agent");

private static readonly string s_agentTooltip =
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2 changes: 1 addition & 1 deletion Editor/UI/Agents/ParallelCompositeAgentEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class ParallelCompositeAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_agents = L10n.Tr("Agents");
private static readonly string s_agentsTooltip = L10n.Tr("Agents to parallel execution");

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2 changes: 1 addition & 1 deletion Editor/UI/Agents/RepeatAgentEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class RepeatAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_agent = L10n.Tr("Agent");
private static readonly string s_agentTooltip = L10n.Tr("Agent to repeat execution");

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2 changes: 1 addition & 1 deletion Editor/UI/Agents/SerialCompositeAgentEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class SerialCompositeAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_agents = L10n.Tr("Agents");
private static readonly string s_agentsTooltip = L10n.Tr("Agents to serial execution");

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2 changes: 1 addition & 1 deletion Editor/UI/Agents/TerminateAgentEditor.cs
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Expand Up @@ -15,7 +15,7 @@ public class TerminateAgentEditor : UnityEditor.Editor
{
// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");

private static readonly string s_exitCode = L10n.Tr("Exit Code");
private static readonly string s_exitCodeTooltip = L10n.Tr("Select the exit code used when this agent terminates the Autopilot.");
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2 changes: 1 addition & 1 deletion Editor/UI/Agents/TimeBombAgentEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class TimeBombAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_agent = L10n.Tr("Agent");

private static readonly string s_agentTooltip =
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2 changes: 1 addition & 1 deletion Editor/UI/Agents/UGUIEmergencyExitAgentEditor.cs
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Expand Up @@ -17,7 +17,7 @@ public class UGUIEmergencyExitAgentEditor : UnityEditor.Editor

// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private SerializedProperty _descriptionProp;
private GUIContent _descriptionLabel;

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2 changes: 1 addition & 1 deletion Editor/UI/Agents/UGUIMonkeyAgentEditor.cs
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Expand Up @@ -17,7 +17,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class UGUIMonkeyAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private SerializedProperty _descriptionProp;
private GUIContent _descriptionGUIContent;

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2 changes: 1 addition & 1 deletion Editor/UI/Agents/UGUIPlaybackAgentEditor.cs
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Expand Up @@ -16,7 +16,7 @@ namespace DeNA.Anjin.Editor.UI.Agents
public class UGUIPlaybackAgentEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Agent instance.");
private static readonly string s_recordedJson = L10n.Tr("Recorded JSON file");
private static readonly string s_recordedJsonTooltip = L10n.Tr("JSON file recorded by AutomatedQA package");

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2 changes: 1 addition & 1 deletion Editor/UI/Loggers/CompositeLoggerEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Loggers
public class CompositeLoggerEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Logger instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Logger instance.");

private static readonly string s_loggers = L10n.Tr("Loggers");
private static readonly string s_loggersTooltip = L10n.Tr("Loggers to delegates");
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2 changes: 1 addition & 1 deletion Editor/UI/Loggers/ConsoleLoggerEditor.cs
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Expand Up @@ -14,7 +14,7 @@ namespace DeNA.Anjin.Editor.UI.Loggers
public class ConsoleLoggerEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Logger instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Logger instance.");

private static readonly string s_filterLogType = L10n.Tr("Filter LogType");
private static readonly string s_filterLogTypeTooltip = L10n.Tr("To selective enable debug log message");
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2 changes: 1 addition & 1 deletion Editor/UI/Loggers/FileLoggerEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ public class FileLoggerEditor : UnityEditor.Editor
{
// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Logger instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Logger instance.");

private static readonly string s_outputPath = L10n.Tr("Output File Path");
private static readonly string s_outputPathTooltip = L10n.Tr("Output path for log file path. When a relative path is specified, relative to the AutopilotSettings.outputRootPath.");
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2 changes: 1 addition & 1 deletion Editor/UI/Reporters/CompositeReporterEditor.cs
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Expand Up @@ -15,7 +15,7 @@ namespace DeNA.Anjin.Editor.UI.Reporters
public class CompositeReporterEditor : UnityEditor.Editor
{
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Reporter instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Reporter instance.");
private SerializedProperty _descriptionProp;
private GUIContent _descriptionGUIContent;

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2 changes: 1 addition & 1 deletion Editor/UI/Reporters/JUnitXmlReporterEditor.cs
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Expand Up @@ -17,7 +17,7 @@ public class JUnitXmlReporterEditor : UnityEditor.Editor

// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Reporter instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Reporter instance.");
private GUIContent _descriptionLabel;
private SerializedProperty _descriptionProp;

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2 changes: 1 addition & 1 deletion Editor/UI/Reporters/SlackReporterEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ public class SlackReporterEditor : UnityEditor.Editor

// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Reporter instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this Reporter instance.");
private SerializedProperty _descriptionProp;
private GUIContent _descriptionGUIContent;

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2 changes: 1 addition & 1 deletion Editor/UI/Settings/AutopilotSettingsEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ public class AutopilotSettingsEditor : UnityEditor.Editor
{
// @formatter:off
private static readonly string s_description = L10n.Tr("Description");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this setting instance");
private static readonly string s_descriptionTooltip = L10n.Tr("Description about this settings instance.");

private static readonly string s_name = L10n.Tr("Name");
private static readonly string s_nameTooltip = L10n.Tr("Custom name of this setting used by Reporter. If omitted, the asset file name is used.");
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18 changes: 9 additions & 9 deletions README.md
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Expand Up @@ -125,7 +125,7 @@ for specifying, e.g., `ErrorHandlerAgent` and `UGUIEmergencyExitAgent`.

<dl>
<dt>Lifespan</dt><dd>Specifies the execution time limit in seconds. Defaults to 300 seconds, 0 specifies unlimited operation.
This item can also be overridden from the commandline (see below).</dd>
This item can also be overridden from the command line (see below).</dd>
<dt>Exit Code</dt><dd>Select the exit code used when Autopilot lifespan expires.</dd>
<dt>Custom Exit Code</dt><dd>Specify the exit code as an integer value.</dd>
<dt>Message</dt><dd>Message sent by the Reporter when Autopilot lifespan expires.</dd>
Expand All @@ -135,13 +135,13 @@ for specifying, e.g., `ErrorHandlerAgent` and `UGUIEmergencyExitAgent`.

<dl>
<dt>Random Seed</dt><dd>Specify when you want to fix the seed given to the pseudo-random number generator (optional). This is a setting related to the pseudo-random number generator used by the autopilot. To fix the seed of the pseudo-random number generator in the game itself, it is necessary to implement this setting on the game title side.
This item can also be overridden from the commandline (see below).</dd>
This item can also be overridden from the command line (see below).</dd>
<dt>Time Scale</dt><dd>Time.timeScale. Default is 1.0.
This item can also be overridden from the commandline (see below).</dd>
This item can also be overridden from the command line (see below).</dd>
<dt>Output Root Path</dt><dd>Output files root directory path used by Agents, Loggers, and Reporters. When a relative path is specified, the origin is the project root in the Editor, and Application.persistentDataPath on the Player.
This item can also be overridden from the commandline (see below).</dd>
This item can also be overridden from the command line (see below).</dd>
<dt>Screenshots Path</dt><dd>Screenshots output directory path used by Agents. When a relative path is specified, relative to the outputRootPath.
This item can also be overridden from the commandline (see below).</dd>
This item can also be overridden from the command line (see below).</dd>
<dt>Clean Screenshots</dt><dd>Clean screenshots under screenshotsPath when launching Autopilot.</dd>
<dt>Loggers</dt><dd>Logger used for this autopilot settings. If omitted, <code>Debug.unityLogger</code> will be used as default.</dd>
<dt>Reporters</dt><dd>Reporter to be called on Autopilot terminate.</dd>
Expand Down Expand Up @@ -193,9 +193,9 @@ After the set run time has elapsed, or as in normal play mode, clicking the Play
> If you start the Autopilot in Play Mode, Play Mode will continue even after the autopilot is terminated.

### 2. Launch from commandline
### 2. Launch from command line

To launch from the commandline, specify the following arguments.
To launch from the command line, specify the following arguments.

```bash
$(UNITY) \
Expand Down Expand Up @@ -303,7 +303,7 @@ This is an Agent that playback uGUI operations with the Recorded Playback featur
The following can be set in an instance (.asset file) of this Agent.

<dl>
<dt>Recorded Json</dt><dd>Specify the recording file (.json) to play</dd>
<dt>Recorded JSON file</dt><dd>JSON file recorded by AutomatedQA package.</dd>
</dl>

Use the Recorded Playback window for recording operations with Automated QA. The window is opened via the Unity editor menu
Expand Down Expand Up @@ -819,7 +819,7 @@ Be grateful if you could label the pull request as `enhancement`, `bug`, `chore`
The general policy for accepting new features is as follows:

- All built-in features can be easily configured in the Unity Editor's Inspector window.
- Avoid adding features to the `Autopilot` class as much as possible, and consider expanding it with Agents, etc.
- Avoid adding features to the Autopilot class as much as possible, and consider expanding it with Agents, etc.
- Refrain from adding non-general-purpose Agents, Loggers, and Reporters. Consider publishing them on your blog or Gist or placing them in Samples.


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